Dbd Update Patch Notes 5.3.0

Dyllon Graham
12 min readOct 19, 2021

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Today, despite recent NFT controversy, Behaviour Interactive is releasing their 5.3.0 update for their asymmetrical multiplayer title, Dead by Daylight. This update will see a new original survivor entering the fog without a killer counterpart to offset the release of Hellraiser’s “The Cenobite” that launched in September. Here are all of the details:

Mikaela Reid has joined our cast of characters, bringing with her a witchy set of perks.

  • Clairvoyance is her first perk. Whenever a totem is cleansed, Clairvoyance activates. When your hand is empty you can press and hold the Active Ability button to see the Auras of Exit Gate Switches, Generators, Hooks and Chests within 64 meters for 6/8/10 seconds.
  • Boon: Circle of Healing is her second. Press and hold the active ability button when at a dull or lit totem to bless it. Once blessed, a chime will ring out creating a 24 meter blue haze. While within this aura, survivors will get a 90/95/100% bonus to all healing speeds. Being within this aura will also allows survivors to heal themselves without using a medkit at 50% of their normal speed, but this seems to stack which boosts the self healing speed to 95/97.5/100%. It is worth noting that blessing a dull totem takes 14 seconds and blessing a lit Hex totem takes 24 seconds total. You can only bless one totem at a time.
  • Boon: Shadow Step is her final perk. Press and hold the active ability button when at a dull or lit totem to bless it. Once blessed, a chime will ring out creating a 24 meter blue haze. While within this aura, survivor scratch marks and aura are also hidden from the killer. Both effects will linger for 2/3/4 seconds after survivors leave the Boon’s field.

Aside from Mikaela and her perks, we have one of the most robust list of killer power and killer add-on changes to date. Most notably are the buffs to Trapper and Plague and the nerf to Deathslinger.

Trapper now starts the trap with 2 traps in his hand, which should cut back on needless walking around in the early gaming. In previously iterations of the game, Trapper would also have a varying spawn quantity of traps in any given trial. This has now been changed, and Trapper will now always have 6 traps spawn on the map to set. On top of this he has varying add on changes — most notably of which is the Trapper Sack. This now allows the Trapper to start with all of his bear traps in his hand, but once placed they cannot be relocated. Here are the other add-on changes:

  • Add-on — Trapper Gloves: Setting speed bonus increased to 30% (was 20%)
  • Add-on — Wax Brick: Trap escape modifier removed. Added effect: 33% increase to rescue and escape time. Rarity decreased to Uncommon (was Rare).
  • Add-on — Trapper Bag. Reduced number of additional traps to 1 (was 2). Rarity increased to Rare (was Uncommon).
  • Add-on — Secondary Coil: Increased trap disarm time to 50% (was 43%)
  • Add-on — Fastening Tools: Trap escape modifier removed. Added effect: 25% increase to rescue and escape time. Rarity decreased to Rare (was Very Rare).
  • Reworked Add-on — Oily Coil: When resetting a Bear Trap, reveal the aura of the most recent Survivor to disarm it for 5 seconds
  • New Add-on — Bear Oil: Setting a Bear Trap is silent
  • New Add-on — Makeshift Wrap: The Trapper cannot be caught by his Bear Traps. The Bear Trap will be disarmed if The Trapper steps on it.
  • New Add-on — Coffee Grinds: Gain a 5% Haste status effect for 5 seconds after setting a Bear Trap
  • New Add-on — Lengthened Jaws: Bear Traps inflict Deep Wound on Survivors
  • New Add-on — Tension Spring: The Bear Trap resets 2 seconds after a Survivor escapes from it
  • The following add-ons have been removed: Strong Coil Spring, Trap Setters, Logwood Dye, Setting Tools, Stitched Bag
  • New Bear Trap SFX when using Padded Jaws add-on

Plague saw a rather large buff by way of cooldown reduction. Now, when charging the ability, there is no way you can accidentally release the button too soon. Previously, releasing the charge too soon would force her to cancel her ability, leaving her in a cooldown for no reason. Much like huntress, if the ability button is released too early, she will simply continue charging until she meets the minimum charge threshold. Additionally, after using her green Vile Purge, her movement speed while in cooldown is increase from 2.3 m/s to 3.6 m/s. That means that after vomiting, her pre-buff movement speed was 57.5% (survivors run at 100%). Her cooldown now sees her dropped to 90% post vomit, meaning survivors gain far less distance than before, making her far less punishing to pick up and use.

Objects that were infected by plague are now infected for longer — 40 seconds and survivors interacting with these objects will now generate double the sickness over time. This makes plague more passively threatening to deal with. Lastly, survivors cleansing their infection at a fountain now take 8 seconds to do so instead of 6.

Here are her add-changes:

  • Add-on — Limestone Seal: Object infection bonus increased to 20 seconds (was 5 seconds)
  • Add-on — Emetic Potion: Increased Vile Purge effectiveness bonus to 30% (was 25%)
  • Add-on — Hematite Seal: Object infection bonus increased to 30 seconds (was 10 seconds)
  • Add-on — Infected Emetic: Decreased Vile Purge effectiveness bonus to 40% (was 50%)
  • Add-on — Ashen Apple: Removed object infection duration modifier. Added effect: Increases the number of Pools of Devotion in the trial by 1.
  • Add-on — Rubbing Oil: Reduced Vile Purge charge speed bonus to 50% (was 100%)
  • Add-on — Exorcism Amulet: Increased Corrupt Purge duration bonus to 10 seconds (was 6 seconds)
  • Add-on — Devotees Amulet: Increased Corrupt Purge duration bonus to 20 seconds (was 8 seconds)
  • Add-on — Black Incense: Decreased survivor aura reveal duration to 3 seconds (was 5 seconds)
  • Add-on — Iridescent Seal: Removed speed penalty while holding Corrupt Purge
  • Reworked Add-on — Prayer Tablet Fragment: Vile Purge no longer affects Survivors. Increases object infection duration by 40 seconds. Increases infection from infected objects by 100%. Increases Devious Bloodpoints by 100%.
  • Reworked Add-on — Olibanum Incense: Survivors who cleanse at fountains have their auras revealed for 4 seconds
  • Reworked Add-on — Prophylactic Amulet: Decreases the number of Pools of Devotion in the trial by 2
  • Reworked Add-on — Incensed Ointment: Ingesting the corruption at a Pool of Devotion causes all Survivors within The Plague’s Terror Radius to scream and reveal their locations
  • Reworked Add-on — Vile Emetic: Increases velocity of vomit projectiles by 10%

Lastly, Deathslinger has seen a heavy nerf. Following complaints about his stealth and lack of meaningful counterplay outside of guessing, he has seen his ability to “quick scope” has nearly been removed. Deathslinger must now be fully scope to fire his weapon, which takes .4 seconds to do. To counteract this, his movement speed when aiming is 85%, up from the prior 75%. His terror radius has been enlarged to the standard 32 meters, up from 24 meters. A broken spear chain now has the same cooldown as a successful hit (3 seconds) and the ‘Slinger must fully exit his aim animation to use his basic attack.

The idea here seems to be much like a previous nerf that hit Pyramid Head, where the developers want Deathslinger to be decisive in his actions, instead of using ads to kite survivors into unsafe areas, only to quickly swap to m1.

Here are his add-on changes:

  • Add-on — Gold Creek Whiskey: Removed movement speed penalty
  • Add-on — Marshal’s Badge: Removed movement speed penalty
  • Add-on — Iridescent Coin: Decreased range requirement to 12 meters (was 15 meters)
  • Reworked Add-on — Hellshire Iron: When a Survivor is speared, gain Undetectable. The effect persists for 10 seconds after the Survivor is no longer speared.

Ghostface saw a slight buff, his ability cooldown being reduced from the egregious 30 seconds to a only slightly more manageable 24 seconds. His add-ons were changed accordingly.

  • Add-on — Walleye’s Matchbook: Decreased Night Shroud recovery modifier to 2 seconds (was 4 seconds)
  • Add-on — Olson’s Address Book: Decreased Night Shroud recovery modifier to 3 seconds (was 6 seconds)
  • Add-on — Chewed Pen: Decreased Night Shroud recovery modifier to 4 seconds (was 8 seconds)

The Blight had ever so slight add-on changes:

  • Add-on — Adrenaline Vial: Increased rush token recharge bonus to 1 second (was 0.75 seconds). Added effect: Increases Rushing speed by 10%.
  • Add-on — Summoning Stone. Increased pallet blocking range to 16 meters (was 12 meters). Increased pallet blocking duration to 15 seconds (was 6 seconds).

The Oni had his scalped topknot nerfed, now only granting a .5 reduction in ability charge time as oppose to the prior full second.

The Nurse had her torn bookmark changed, granting her an additional blink but forcing all blink recharges to be 50% slower.

The Shape, aka Michael Myers saw these add-on changes:

  • Add-on — Memorial Flower: Rarity decreased to Common (was Uncommon)
  • Add-on — Vanity Mirror: Removed speed penalty
  • Add-on — Judith’s Tombstone: Speed penalty now only applies to Evil Within III

The Hag’s waterlogged shoe increased her speed bonus to 4.5% instead of the 2% it was previously.

The Pig (of Saw Fame) got a very large add-on pass. Here are those changes:

  • Add-on — Bag of Gears: Increased Reverse Bear Trap setting speed bonus to 50% (was 20%)
  • Add-on — Crate of Gears: Decreased Jigsaw Box search penalty to 33% (was 43%)
  • Add-on — Tampered Timer: Decreased Reverse Bear Trap death timer modification to 20 seconds (was 30 seconds)
  • Add-on — Rule Set N.2: Decreased rarity to Rare (was Ultra Rare)
  • Add-on — Amanda’s Letter: Jigsaw Box reduction removed. Aura reveal range increased to 16 meters (was 12 meters).
  • Reworked Add-on — John’s Medical File: Increases crouched move speed by 6%
  • Reworked Add-on — Razor Wires: Failing a Jigsaw Box skill check while uninjured will injure the survivor
  • Reworked Add-on — Workshop Grease: Increases Ambush attack charge speed by 50%. Decreases Ambush attack miss cooldown by 25%. Increased rarity to Uncommon (was Common).
  • Reworked Add-on — Last Will: Increases Ambush attack movement speed by 6%. Increases time to charge Ambush attack by 66%.
  • Reworked Add-on — Interlocking Razor: Failing a Jigsaw Box skill check while injured will inflict Deep Wound on the Survivor
  • Reworked Add-on — Jigsaw’s Annotated Plan: Increases available Reverse Bear Traps by 1. Increases Reverse Bear Trap death timer by 10 seconds. Whenever a generator is completed, 10 seconds is removed from the death timer of all active Reverse Bear Traps.
  • Reworked Add-on — Jigsaw’s Sketch: Increases available Reverse Bear Traps by 1. When a Survivor with a Reverse Bear Trap is working on a generator, that generator’s aura is revealed to you.
  • Reworked Add-on — Video Tape: Survivors begin the trial with Reverse Bear Traps installed. Rarity increased to Ultra Rare (was Uncommon).

The Spirit is a killer we have rarely seen changes to over the years. Finally, she will be getting some work — even if many of us believe it isn’t enough. As of now, while in her phase walk, any survivor within 24 meters of her ethereal body (not the husk) will hear her directional phasing sound. This should provide more counterplay and put a nix on mindgames where the Spirit would stand still and pretend to phase walk. She has also seen a slew of add-on passes that seek to augment her placestyle instead of simple numeric changes:

  • Add-on — Juniper Bonsai: Added effect: Increases Passive Phasing duration by 50%
  • Reworked Add-on — Dried Cherry Blossom: Survivors trigger Killer Instinct when they come within 4 meters of The Spirit while she is phasing. Scratch marks are no longer visible while using Yamaoka’s Haunting.
  • Reworked Add-on — Wakizashi Saya: During Yamaoka’s Haunting, use the Active Ability button to return to the husk and end the haunting
  • New Add-on — Mother’s Glasses: Survivors trigger Killer Instinct when they come within 2 meters of the husk. Scratch marks are no longer visible while using Yamaoka’s Haunting.
  • New Add-on — Uchiwa: Instantly recharges Yamoka’s Haunting when stunned by a pallet
  • New Add-on — Senko Hanabi: When Yamaoka’s Haunting ends, The Spirit’s husk explodes and any vaults within 4 meters are blocked for 5 seconds
  • New Add-on — Furin: The phasing sound is heard by all Survivors
  • New Add-on — Kintsugi Teacup: Instantly recharges Yamaoka’s Haunting after breaking a pallet or wall
  • The following add-ons have been removed: Bloody Hair Brooch, Dirty Uwabaki, Katsumori Talisman, Prayer Beads Bracelet, Father’s Glasses
  • New Terror Radius music

Wraith got himself a slight nerf, his speed boost duration after exiting cloak was reduced to 1 second versus the prior 1.25 seconds. And his All Seeing: Blood add-on was reduced to an 8 meter range.

Lastly, The Hillbilly got an add-on pass that looks to bandaid his overheat mechanic:

Add-on — Death Engravings: Added effect: Decreases heat generated while charging by 14%

  • Add-on — Doom Engravings: Added effect: Decreases heat generated while charging by 14%
  • Add-on — Mother’s Helpers: Charge speed bonus after being stunned increased to 18% (was 12%)
  • Add-on — Tuned Carburetor: Charge speed bonus increased to 25% (was 20%)
  • Reworked Add-on — Black Grease: Increases Chainsaw charge speed by 18% for 30 seconds after being blinded
  • Reworked Add-on — Pighouse Gloves: Increases action speed by 20% when breaking pallets or walls, or damaging generators while overheated. Decreases duration of pallet stuns by 50%.

In anticipation for the Stranger Things Chapter being removed, perk names have been changed:

  • Babysitter is now Guardian
  • Camaraderie is now Kinship
  • Second Wind is now Renewal
  • Better Together is now Situational Awareness
  • Fixated is now Self-Aware
  • Inner Strength is now Inner Healing
  • Surge is now Jolt
  • Mindbreaker is now Fearmonger
  • Cruel Limits is now Claustrophobia

Survivor perks have seen a large rebalancing, attempting to make older perks more enticing to use:

  • Vigil: Recovery bonus increased to 20/25/30% (was 10/15/20%). Added Broken, Exposed, and Oblivious to the status effects modified by the perk
  • Guardian (formerly Babysitter): Added a 7% Haste status effect for the rescued survivor. Removed the Killer seeing your aura. Killer aura visibility for you increased to 8 seconds (was 4 seconds)
  • For the People: Reduced the duration of the Broken status effect to 80/70/60 seconds (was 110/100/90 seconds)
  • Windows of Opportunity: Increased effective range to 24/28/32 meters (was 20 meters). Removed cooldown after vaulting / dropping a Pallet
  • Repressed Alliance: Generator repair requirement reduced to 55/50/45 seconds (was 80/70/60 seconds)
  • Built to Last — Reworked: After hiding inside a Locker for 14/13/12 seconds with a depleted item in hand, 99% of its charges are refilled. Each use of Built to Last reduces the amount of charges refilled by 33%. Added stinger audio when item charges are refilled
  • Any Means Necessary: Added effect: You can see the auras of dropped pallets
  • No Mither: Grunts of pain reduction increased to 25/50/75% (was 0/25/50%). Added effect: Your recovery speed is increased by 15/20/25%

Killer perks have also seen a bit of a touch up:

  • Hex: Retribution: Oblivious condition changed to trigger from interacting with any type of totem (was just cleansing hex totems): Increased aura reveal time to 15 seconds (was 10 seconds)
  • Hex: Blood Favor: Pallet blocking effect now triggers off survivors losing a health state (was basic attacks). Pallet blocking radius increased to 32 meters (was 16 meters). Pallet blocking is now centered around the survivor losing health. Cooldown has been removed
  • Hex: The Third Seal: Blindness effect now triggers off basic attacks and special attacks (was just basic attacks)
  • Hex: Thrill of the Hunt: Survivor penalty now applies to both Cleansing and Blessing actions (was just Cleansing). Penalty stacks increased to 8/9/10% per stack (was 4/5/6%). Maximum penalty increased to 40/45/50% (was 30%). Loud noise notification has been removed
  • Fearmonger (formerly Mindbreaker): Now applies Exhausted and Blindness to survivors (was just Exhausted)

Last but certainly not least, the hatch mechanic has been changed, now only revealing its location when one survivor remains in the trial. This will prevent 3 man hatch escapes via keys, effectively nerfing keys — something players have long asked for.

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Dyllon Graham

Hey there, I’m Dyllon. I’m a plant dad, a father, gamer and writer. I absolutely love analyzing, reviewing and discussing what makes the gaming medium special.