E.Louise LarsonEfficient, Easy, and Positive: Rethinking Needs for RyeCatcher, an Educational Support AppRyeCatcher Part OneMar 3, 2019Mar 3, 2019
E.Louise LarsoninHow Might We…6. What’s Good? A Co-Design Experiment with AIBuilding a Spectacle to Explore Human Feeling and Good DesignDec 5, 2018Dec 5, 2018
E.Louise LarsoninHow Might We…5. Designing To Be Self DirectedExploring the Ambiguity of Autonomy in DesignDec 5, 2018Dec 5, 2018
E.Louise LarsoninHow Might We…4. Seeing the Forest for the TreesHow Senses and Reason Frame Our WorldDec 5, 2018Dec 5, 2018
E.Louise LarsoninHow Might We…3. But It Smelled So Good: Burning Your Tongue on Freshly Bakes CookiesExploring Bodies, Memories, Media, and the MilitaryDec 5, 2018Dec 5, 2018
E.Louise LarsoninHow Might We…2. The Empathy BoogieHow Designers Learn to Understand Themselves In Order To Understand OthersDec 5, 20181Dec 5, 20181
E.Louise LarsoninHow Might We…1. Don’t Spill the Drinks: A New Metaphor for Design ThinkingExploring the Importance of a Designer’s ProcessDec 5, 20185Dec 5, 20185
E.Louise LarsoninHow Might We…How Do We Get There From Here?Presenting a Series on Designing Preferred StatesDec 5, 2018Dec 5, 2018