Making a Helicopter Fly using Timeline
Objective: Make some landing/taking off helicopter animations using Timeline
In this article I will add a getaway scene using a helicopter.
First, bring in a helicopter asset, in this case, I’ll be using Filebase.
Position it high up so that it has time to come down and land. Yes, things can fly through walls in video games.
Now we can drag the object into timeline and make some animations for it.
This will make it come in, land, then move up to help the leader escape.
This just requires two simple clips to be added on the timeline. One position key for the helicopter at the top and one when it landed. Then the next clip has a key where it landed and one at the top of the scene.
We could also probably add a script to make the blades rotate (they’re separate game objects just for this reason).
To do this we just need to add a script to have the game objects rotate for the duration of the game.
Then just assign the blades in the inspector.