Ed HepplewhiteCreating an Object PoolObjective: Review how to setup an object pool for enemies pull fromAug 28, 2023Aug 28, 2023
Ed HepplewhiteFSM in Unity to Create Smart AIObjective: Review what a finite state machine is and how to setup the basicsAug 25, 2023Aug 25, 2023
Ed HepplewhiteMoving Agents on NavmeshObjective: Set up waypoints and have the navmesh agent move through a list of waypointsAug 24, 2023Aug 24, 2023
Ed HepplewhiteSetting up Navmesh in UnityObjective: Setting up a nav mesh on your terrainAug 24, 2023Aug 24, 2023
Ed HepplewhiteLayer Masks in UnityObjective: Review what layermasks are and how to implement them in raycastingAug 21, 2023Aug 21, 2023
Ed HepplewhiteCreating Bullet Holes via RaycastingObjective: Instantiate bullet hole decals with raycastingAug 20, 2023Aug 20, 2023
Ed HepplewhitePlacing Objects Via Raycast HitsObjective: Use a raycast to instantiate an object at the mouse click positionAug 15, 2023Aug 15, 2023
Ed HepplewhiteCasting Raycast from Mouse Position in UnityObjective: Review how to cast a raycast from mouse positionAug 9, 2023Aug 9, 2023
Ed HepplewhiteCreating A Progress Bar w/ New Unity Input systemObjective: Create a progress bar that is controlled using the new input systemJul 27, 2023Jul 27, 2023
Ed HepplewhiteRapid Prototyping w/ New Unity Input SystemObjective: Review how to implement a rapid prototype with the new input systemJul 26, 2023Jul 26, 2023