You can imagine the horror that would unfold if education policymakers were tasked with running a board game café. We would all be subjected to the same game, at the same pace, irrespective of our needs and preferences. Families and hard-core gamers would be forced to move through games in a fixed progression — but not before being tested on the most arcane details of each game. Players would be permitted to play only when they have fluently recalled entire chunks of the rulebook. Co-operative games would be out because there would be no easy way of measuring each player’s contribution to the outcome. We would be condemned for showing any signs of struggle, relegated to the ‘low ability’ tables where the only game on offer is Dobble.