Kitsch Sketch
Assignment #5 — Introduction to Computational Media
Part 1: Design a sketch in an object-oriented fashion
On my first OOP (Object Orienting Programming) sketch, I’ve tried to animate flying balloons. This time I preferred to use kitsch images taken from the web instead of using native processing drawings.
I’ve found specially difficult to replicate the horizontal movement that a balloon does when flowing away. The way I decided to replicate that was using a function that I called “flow” on which the horizontal speed reverses itself depending on how far the balloon is from the bottom of the image. As this was basically copied from the classic “bouncing ball” example, the final result doesn’t look very smooth:

Part 2: Include a class from someone else’ sketch
The second part of the exercise asked to add a class from a different sketch. I was ready to receive Michael’s baby and just add it the way it is. By coincidence, he was also playing with external image files, a hebrew letter that I hope he translates in class. As he forgot to attach the couple of files mentioned on the code, I replaced them with other elements with the same kitsch flavor of my original file. The mashup shows an overlaping of bouncing elements (from Michael’s class) with flying objects.