Edward Rowe
Aug 23, 2017 · 1 min read

Gotcha, I’m a Mac user mainly so not as familiar with the Windows tools =)

I think a system tool like that probably works fine for most assets. But one advantage to a tool inside Unity is that it can use the type to rename embedded assets (like with Sprites in a Spritesheet) that aren’t exposed to the OS as a file.

This will also work for all the users who are hiding meta files, as suspect as that is.

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    Edward Rowe

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    Co-founder and developer at Red Blue Games. Currently working on Sparklite.