Aug 23, 2017 · 1 min read
Gotcha, I’m a Mac user mainly so not as familiar with the Windows tools =)
I think a system tool like that probably works fine for most assets. But one advantage to a tool inside Unity is that it can use the type to rename embedded assets (like with Sprites in a Spritesheet) that aren’t exposed to the OS as a file.
This will also work for all the users who are hiding meta files, as suspect as that is.
