Evan YoungbloodOn Follow-Through: 6 Strategies for Finishing Big ProjectsIf you’re anything like me, you struggle with follow-through. Behind me, I have a litany of half-finished projects, ideas, and…Mar 13, 20172Mar 13, 20172
Evan YoungbloodPrototyping Tabletop GamesToday, I wanted to walk through the tools and tactics I use to create prototypes for my in-progress tabletop game, Diabolical! Be…Feb 28, 2016Feb 28, 2016
Evan YoungbloodMeasuring Successful Game Design (part 2)Note: This is the second and final part to “Measuring Successful Game Design.” If you haven’t already, check out part one here.Jan 25, 2016Jan 25, 2016
Evan YoungbloodMeasuring Successful Game Design (part 1)When creating a design, it can be difficult to ascertain how well you’re doing or where you might be having issues. Often, our goals in…Jan 10, 2016Jan 10, 2016
Evan Youngblood5 key design lessons I learned while making my first board gameBy day, I’m an interaction designer for medical software. It’s a challenging environment with complex, important problems to solve and one…Nov 19, 2015Nov 19, 2015