Ben PorterHow to take 7 years to ship a beta.Update (February, 2020): I finally shipped v1.0! Since this post I refactored the engine to support lower-end hardware, finished the macOS…Jul 14, 201816Jul 14, 201816
Ben PorterDynamic vs Static Procedural GenerationPreface: These are some rough notes written for #NotGDC 2017, a non-event for those game developers who couldn’t attend GDC. Feedback…Feb 26, 2017Feb 26, 2017
Ben Porter365 Days of Pixel ArtA year ago I started a pixel art club on Twitter called @Pixel_Dailies. Each day we (Dario and I) tweet out a theme and everyone spends a…Jun 25, 20152Jun 25, 20152