Economy of Eimolad

Eimolad
6 min readNov 2, 2022

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In any MMORPG, the economy is an important component. Especially in Play&Earn games. Players should be rewarded for their activity and receive not only pleasure, but also profit. The basis of the game Eimolad is a character, which is also a user account. Each player can have several characters on his wallet and each of these characters can be a game account. The user’s wallet may contain other game assets, such as weapons, equipment (NFT) and game resources (tokens). The user can easily transfer their assets between their accounts and trade with other users using the gaming Market or external trading platforms.

To ensure sustainable development, we must use an inflationary-deflationary economic model. Only such a model is the most stable and has a long-term character and allows the project to develop ergonomically. There are several key parameters of this model:

1. CHARACTERS

Game characters will perform various game quests, fight with game mobs and with each other. For these actions, the character will receive game resources and experience points. With increasing game experience and level, the basic parameters of the character will grow, adding his Strength, Dexterity, Intelligence, Health, Mana and other attributes. More advanced characters will be able to perform more complex tasks and fight higher-level mobs, receiving a bigger reward for this and the opportunity to use equipment of the next class. Thus, with an increase in the number of players and their activity, the amount of extracted resources, such as GOLD, COAL, and the like, will increase. Each account will eventually increase its portfolio of assets in quantitative and qualitative terms. We see great value in increasing the number of players and the opportunity to play for free. Therefore, after launching the game, free character accounts will be available. Free characters will not have such tools as STAKING and will be deprived of the main game skill of the selected race. For example, a free Dwarf will not have a unique CRAFTING skill unlike the Dwarf Elder NFT character, but will be able to earn game resources and trade them. Each game race will have a paid version of NFT characters (Elders) and unique skills for them. This is the inflationary component of the Eimolad economic model.

2. GAME RESOURSES

eGOLD is the main game resource and is a token. It will be traded on the gaming Market and external DEX/CEX as eGold/ICP pair. There are also other game resources, such as COAL, ADIT, ORE, and so on, needed to crafting new weapons and equipment. Each type of weapon and equipment has its own recipe for creation and requires a certain one-time License of the Guild of Masters. All resources and Licenses are also tokens and will be traded on the game Market. Only Dwarf Elders have a unique CRAFTING skill.

3. GAME MOBs and QUESTs

Game quests are an exciting way to earn some resources and experience. It’s not as effective as fighting mobs, but sometimes it’s necessary to unlock some game features. For example, to study a hidden game skill or to get a profession. Depending on the complexity of the execution, quests will be ranked for availability by the game level of the character. For example, Quest №** will only be available for characters who have reached level 10. Mobs, like quests, are also ranked by level. The higher the level of the mob, the more rewards the character gets. To avoid fraud, a penalty will be imposed for killing mobs that differ significantly in their level from the character’s level. A penalty is a reduction in the chance of receiving a reward.

For example, for the Grenlyn 2lvl mob, 1–5lvl character gets:

  • 3 GOLD (100% chance)
  • 5 experience points (100% chance)
  • 1 COAL (5% chance)
  • Shield (0.1% chance) But if Grenlyn was killed by a level 6lvl or higher character, then there is a chance of not receiving the reward.

Another example. For the GHOST 10 lvl mob, 8–12lvl character receives:

  • 200 GOLD (100% chance)
  • 500 experience points (100% chance)
  • 1 ORE (5% chance)
  • 10 lvl weapon crafting license (0.05% chance) Similarly, a penalty is introduced for characters whose level differs from the interval of 8–12. It is also worth considering that low-level characters will not be able to defeat such a mob alone.

4. WEAPONs and EQUIPMENT (ITEMs)

As mentioned above, the growth of the character’s game level will increase the basic parameters of the character, which directly affect his combat effectiveness. Weapons and equipment (ITEMS) also increase these parameters if they are worn on the character. For example, you can’t wear two helmets or two armors at the same time. The character will be able to change equipment using the game chest, choosing the most suitable equipment for various purposes. But increasing the basic parameters of the character reduces the effectiveness of his weapons and equipment.

For example: Dwarf Elder 1 lvl has (all values are invented and will be changed):

  • STRENGHT: 50
  • HEALTH: 500
  • ATTACK: 35
  • DEFENCE: 20 The character has primary equipment that adds the following attributes:
  • STRENGHT: 12
  • HEALTH: 80
  • ATTACK: 17
  • DEFENCE: 7

Obviously, such an increase in basic parameters greatly affects the combat capability of the character. Such a character will be able to easily cope with level 1–2 mobs and, even using the skill of the player, will be able to effectively fight level 3 mobs. But the parameters of this equipment will not have a significant impact on combat effectiveness when the character reaches level 10 and has increased basic parameters:

  • STRENGHT: 240
  • HEALTH: 2400
  • ATTACK: 400
  • DEFENCE: 85

A level 10 character can complete a special quest and gain the skill of using weapons and equipment of the next class. It’s time to take care of new equipment with increased attributes. This will allow you to deal with mobs of this level more efficiently and faster. But the new equipment is very expensive, many times more expensive than the basic one, and the economic model of the game will not allow a level 10 character to purchase it, even if he carefully saved game resources all this time. It is assumed that only after reaching level 16–19, the character will be able to afford it. At the same time, it will be more and more difficult for him to fight with high-level mobs with old equipment. Probably, someone of the players will spend a certain amount of ICP to buy this equipment from mates or will buy eGold and other resources for self-crafting the necessary items. Of course, if he is lucky enough to find a Master Guild License for these items, and he has a unique CRAFTING skill. This is a good strategy, because in the new equipment, the character will cope with his combat tasks and quests much faster, which means it will be faster to earn game resources. This will allow him to quickly recoup costs and get additional benefits by increasing efficiency.

Obviously, the more active the character is, the more resources and items he has. But the character’s need for even more resources and new equipment grows along with his game activity, his experience and gaming level. These are interrelated indicators. Activity creates a need. This model is valid both for a single character and for all Eimolad players together. This is a deflationary component of the Eimolad economic model.

The value of game assets will grow along with the increase in the number of players and the growth of their activity!

NEW TOKEN FEATURES (read more): https://medium.com/@eimolad3d/1ae3bd7dd3f5

Website: https://eimolad.com/
Scanner:
https://ictokens.app/
Medium:
https://medium.com/@eimolad3d
Twitter:
https://twitter.com/Eimolad
DSCVR:
https://h5aet-waaaa-aaaab-qaamq-cai.raw.ic0.app/p/eimolad
Distrikt:
https://az5sd-cqaaa-aaaae-aaarq-cai.ic0.app/u/Eimolad
Discord:
https://discord.gg/7Qr9gYvR2M

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