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I found this essay insightful and thought provoking.

It also allows me to put to words the thought process which led me to retire early. That is our division forced processes which only allowed finite play. I was in a product development group, we qualified the product is ready for production. If we weren’t using tools or equipment, out the door. We had a set task on project X. You don’t need anything more than the limited set of tools to complete these tasks. The policy was if a task wasn’t planned, it wasn’t done.

This is completely contrary to my identity, which is —the more tools I have available the more things I can do. The more things I can do —the more valuable I am.

If product X doesn’t boot, I can’t collect my data. Under finite play , I’m instructed to wait until the platform is stable before I can play. Conversely in the light of infinite play, if I have post-silicon debug skills and tools, I can jump on the platform debug bandwagon (more eyeballs make all bugs shallow).

Taking away Mike’s infinite possibilities makes Mike an unhappy boy . . . hence —exit stage left.

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