29 May 2019

INDI INGENIERÍA Y DISEÑO (INDI) is an engineering and design studio that is developing projects in the areas of Human-Computer Interaction, Open Source Robotics, Brain-Computer Interfaces, Entertainment & Art. Their focus until now is in the Clinical sector with the development of Exoskeletons and in Neuroscience. Their artistic practice enhance the human experience in Museums, Interactive Events, Performances, Theater and Dance.

My personal interest is presented below referring into projects and/or artists that could match with the researching interest of INDI but also the aestheticisation of their creative outputs. …


12 May 2019

Athens: public space

Looking into the cities and the social spaces, there is one interesting characteristic in terms of architecture - the buildings are really static, made of concrete, their structure can never change. The buildings cannot easily adapt to the rapid changes of our times. Cities are changing. People are changing. The climate is also changing. We need flexible and ‘smart’ structures that can change depending on human activity, or environmental changes, etc.


18 April 2018

After The End Of The World (2017) CCCB

My current research is speculating for the future, after the era of Anthropocene — the age of humankind. The name is inspired by a very interesting exhibition After The End OF The World that took place in CCCB in Barcelona. Very interesting and inspiring projects regarding climate change were exhibited there.


2 December 2018

André and Michel Décosterd, Nyloïd, 2013

“First, you build the machine, then it tells you what it’s for.”

-Catherynne M. Valente

Can we collaborate with a robot to dance and improvise? What is the robot’s role in the performance? What is its aesthetic? Can we learn with and through them?


6–10 of September 2018

Dead Pixel — Friedrich Boell. Exhibited in Ars Elctronica Festival 2018

Here is a review of my recent trip in “Ars Electronica Festival” 2018, that took place at 6–10 of September in Linz, Austria. This year the theme of the festival was “Error — The art of imperfection”, a very interesting subject, which arises discussion in the controversy of perfection and imperfection.

I had the opportunity to participate and exhibit my research and work — as part of the “Interaction Design Communication” group — and be around other young artists in the Campus area of the exhibition. …


13 June 2018

Symbiosis — Eleni Xynogala

“ The purpose of art is to impart the sensation of things as they are perceived and not as they are known. The technique of art is to make objects ‘unfamiliar’. ”

~ Victor Skhlosvky

Symbiosis is a mutually beneficial relationship between different organisms.

What techniques can we use to create new forms of embodiment communication between organisms? Exploring the disparity of perception within the real and the virtual, this installation set questions about what does experience mean to us.

This portfolio is the documentation of the project called “Symbiosis”, that developed for the “Physical Computing &…


30 March 2018

We don’t see things as THEY are. We see things as WE are.

“If the doors of perception were cleansed everything would appear to man as it is, infinite.”

— William Blake

This work explores the philosophical aspect of perception, the influence of digital technology in human experiences and the speculation for a future machine that can construct new experiences and reset human perception.


12 March 2018

The Mystical — Codes that have mystical properties, that are arcane or illegible

“The Mystical” project developed for the “V&A Lates: Systems and Secrets” event that took place on 26th January 2018. As “MA Interaction Design Communication” students, we had the opportunity to produce a project for the specific event that takes place on the last Friday of every month. The theme of the exhibition was “Code” and “The Mystical” is a specific aspect of this. The aim of this collaborative unit was to work in a group of seven people, to research mystical codes and to produce an engaging and interactive outcome for the museum’s visitors. Thousands of people…


9 January 2018

Deeper

“Intervention in the Invisible” is the third part of the project in the unit called Theories & Technologies of Interaction Design. In this final part, I had to develop a system that intervenes in the invisible system that I investigated and visualized in the previous parts of the brief. This system was the artificial neural networks and the way that they create art.

Presented my artwork from the previous part of the project in my tutor Tobias Revell and my classmates I took valuable feedback to continue with the final part of the project. …


9 November 2017

The art of Neural Networks in Sculpture

Aestheticising the Invisible” was the second part of the project in the unit called Theories & Technologies of Interaction Design. Through this part of the brief, the goal was to design a way to visualize the invisible system that I investigated. This system was the artificial neural networks and the way that they create art.

I started again research to demonstrate the operation and structure of the neural networks. This research method is called “Research through design”, as I used design methods to produce knowledge in the research process. I experimented with different approaches, through many iterations…

Eleni Xynogala

I am an artist, designer and developer who experiment with creative media and technologies, holding an MA in Interaction Design Communication at UAL.

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