Emil Nordsted Sivertsen#7 Building a JavaScript & HTML Browser RPG: Encountering Units , Fetching JSON Datalast time, we refactored our incrementMove() and keyboardMove() functions, and we set ourselves up to be ready to “encounter” the green…Feb 20, 2022Feb 20, 2022
Emil Nordsted Sivertsen#6 Building a JavaScript & HTML Browser RPG: Refactoring MovementIn this post we will refactor our functions related to movement, so far that is incrementMove() and keyboardMove(). We’re refactoring to…Feb 13, 2022Feb 13, 2022
Emil Nordsted Sivertsen#5 Building a JavaScript & HTML Browser RPG: Keyboard MovementIn the last post we attached an event listener to our mouse, and made our player-unit instantly teleport to the tile positioned at our…Feb 9, 20221Feb 9, 20221
Emil Nordsted Sivertsen#4 Building a JavaScript & HTML Browser RPG: Novel MovementsIn my last post we created units, represented by the DOM, and placed them within our HTML tileset. In this post we will begin to look into…Feb 6, 2022Feb 6, 2022
Emil Nordsted Sivertsen#3 Building a JavaScript & HTML Browser RPG: Creating UnitsIn this episode we will be looking into the process of generating units for our grid-based browser RPG.Feb 2, 2022Feb 2, 2022
Emil Nordsted Sivertsen#2 Building a JavaScript & HTML Browser RPG: Game gridIn this post, the third installment in the series, we’ll continue from last time by filling our game-board with tiny DOM squares, which…Feb 1, 2022Feb 1, 2022
Emil Nordsted Sivertsen#1 Building a JavaScript & HTML browser RPG : Mark-UpNow we will begin with the markup, in index.html and styling in style.css.Feb 1, 2022Feb 1, 2022
Emil Nordsted Sivertsen#0 Building a JavaScript & HTML browser RPG: IntroductionAn interactive 2-dimensional “game-board” taking mouse-click commands to move and interact with the in-game environment…Jan 31, 2022Jan 31, 2022