#2 Building a JavaScript & HTML Browser RPG: Game grid
In this post, the third installment in the series, we’ll continue from last time by filling our game-board with tiny DOM squares, which will serve as tiles in our browser game.
I see many tutorials serving their game through the <canvas>
element, which I suppose makes it easier to utilize the magic and flexibility of JavaScript — but for this game, we will serve our game directly in the browsers DOM elements!
Let us begin.
You’ll also need to change your CSS:
In an earlier post, we already specified the styling for the .board-container
class. We furthermore want to make that class display:flex;
to allow the tiles to be stacked by row. I’m also adding a justify-content: center;
for good measure.
Above code should result in the layout below.
We have now populated our .board-container with <tile>
elements. While this is not an “official” DOM element, we don’t really care. They could’ve been <div>
elements with a .tile
class, but I thought it would be cooler with <tile>
s.
Currently our .board-container
doesnt handle overflow that well, letting the grid, well, overflow into the other containers. Though this is only relevant in the occasion of a window resize, this could be fixed by possibly setting the .tile
width and height to a more responsive format, perhaps 4%
or similar. We could also implement an eventListener for resizing the window, but that will be another post.
Next post we will begin implementing a player unit as well as movement.