Tech: Mixing Realities in Unity 5.5
Paul Reynolds

Very much just experienced every issue in the article with the added bonus of getting the Hololens and VR headsets sharing a Virtual space using Unitys standard Multiplayer scripts. Of course, due to having separate unity projects because of the SDK collisions you covered, you then subsequently end up with Networking problems (Unity networking doesn’t play well with code/prefabs in different projects unless you write your own network implementation.)

Good to know adding in Defines may allow me to revert back to a single Unity project.

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