Emilija PoderyteFinal Film and Final ThoughtsAt the beginning of the academic year I was having a hard time figuring out what I would like to do after graduation, as I felt there were…May 22, 2023May 22, 2023
Emilija PoderyteCharacter TexturingFor better deformations and optimisation I did retopologise my character in Maya, that did mean I lost the details from the sculpt so in…May 22, 2023May 22, 2023
Emilija PoderyteUE5 Niagara EmitterWhen creating my storyboards and previs, I originally imagined this scene differently as I wanted a more ‘explosion’ like effect. However…May 22, 2023May 22, 2023
Emilija PoderyteWatch ModelThe film revolves around this scientific/magical watch. While it is first seen as an average pocket watch it later opens and the inside…May 22, 2023May 22, 2023
Emilija PoderyteHall Environment RendersUpdate on one of the two environments from my film. Rendered in Unreal Engine 5 and textured in Substance Painter. This environment is seen…May 22, 2023May 22, 2023
Emilija PoderyteTexturing and UE5 rendersAn update on my office environment real-time renders. It took a lot of going back and forwards but it’s at a point I’m happy with…Apr 4, 2023Apr 4, 2023
Emilija PoderyteEnvironment modellingThese past couple of weeks I have been modelling my environments. Right now these are Maya renders. They are still not fully finished but…Mar 21, 2023Mar 21, 2023
Emilija PoderyteMore Unreal Engine Render TestingBefore moving to modelling I wanted to test my rendering pipeline in Unreal as I wasn’t too sure how stylised I wanted my final film to be.Mar 21, 2023Mar 21, 2023
Emilija PoderytePre-VisualisationThis week I focused on making a pre-vis of my animatic. I had a feeling this would happen, but after animating the shots in 3D, couple of…Jan 29, 20231Jan 29, 20231