Astronomical Instruments pt.2: Workflow Test

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Unreal render

After modelling the object in Maya the sphere and some details on the stand were sculpted in Zbrush and later applied as a normal map in Substance where I textured the object.

As I wanted a more stylised look for my film I also played around with some cel shaders in Unreal Engine (not sure if I like how much it limits the colours, as the final look only has very bright overexposed lit areas and a flat shadow)

cel shaders
unsuccessful first render attempt

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