Emily ShortinSpirit AICan AI tell a good story?Tuesday I was invited to speak at the interactive narratives summit at the London Games Festival, specifically in a debate over whether AI…Apr 4, 2019Apr 4, 2019
Emily ShortinSpirit AIEmotional MechanicsIn January, I published a talk about conversation as gameplay, and in particular my ECTOCOMP game jam piece Restless. There, I talked…Mar 12, 2019Mar 12, 2019
Emily ShortinSpirit AINatural Language Understanding for CharactersCharacter Engine is designed for two kinds of interaction: it can either generate input options for the player (as seen in Restless), or…Mar 7, 2019Mar 7, 2019
Emily ShortinSpirit AIMemory and Knowledge for CharactersKnowledge and memory are a somewhat vexed area for game characters. It’s easy to think of characters who don’t remember the last fifty…Mar 5, 2019Mar 5, 2019
Emily ShortinSpirit AINext-Generation Design Tools for Narrative ContentThis Friday I had the pleasure of speaking to the AAAI workshop Knowledge Extraction from Games, which focused on gathering information…Feb 3, 2018Feb 3, 2018
Emily ShortinSpirit AIMailbag: Writing for Versu | Emily Short’s Interactive Storytelling on WordPress.com@craigtimpany writes: You’ve covered Versu’s architecture, but I’m curious what that was like to write for… In particular I’ve been…May 18, 2017May 18, 2017