Interaction Design Process Blog

This weeks assignment…

In studio this week, we were designing a low-fidelity prototype of a mobile app. That sounds like a pretty broad task, so there were some limits put on the assignment. We were to design for citizen science, and for a specific user of our choice completing a particular task. The user I chose was an environmental preservationist, and they were doing research on water quality. I started by brainstorming what kinds of tasks people who are researching water quality in reference to the environment do.

This is an image of the brainstorming process beginning with the user at the top and getting as specific as to why they might be doing the project.

User: Environmental Preservationist

I came up with three different tasks that the user could be completing: testing water temperature, pH levels, making various observations, and taking notes. Within the app prototype, there is a way (or a path to a way) to accomplish these tasks. In creating my prototype, I had to think about the navigation of the app, for example, on most of my screens there is a “back” button that the user can tap if they have made a mistake or simply want to go back. On some screens there is also a “categories” or “main menu” button to take the user back to the initial screens of the app. Here is a link to the video explanation of the app:

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.