Training the crosshairs on a target in Hitman: Sniper

Hitman: Sniper (Review)

Last week Square Enix Montréal released their latest title Hitman: Sniper to the Google Play Store as well as the Apple App Store. It’s a game that’s been over a year in the making, and this is a review to look at what the final product of the wait feels like.

The first noticeable change was that on release, the game moved from a Free-to-Play model to a Premium model, which for a game like this was an awesome change (a +1).

As we've come to expect with titles from Square Enix Montreal, the game graphics are great and the simplicity and finesse of the controls don't disappoint at all. On both points, the games feels very fleshed out and refined to a degree that brings back to mind their previous title Hitman: Go (which if you haven't played, I’d suggest you check out).

In-game objectives add a layer of difficulty that make the levels feel less repetitive, which a game such as this is prone to. In each level, you have a chance of unlocking parts of more exotic weapons (every weapon has special features and skills that they unlock); weapons can also be upgraded to increase their efficiency.

Now to sounds; it might not seem important to some, but they have a very big impact on any game (obviously not the gameplay, but the feeling during gameplay). Hitman: Sniper has got this are locked down, the team really put a lot into this and it shows.

In summary, this game makes it into my MUST PLAY list for 2015. I expect that improvements will still be made over time to fix bugs and refine it even further, but it’ll never take anything away from this game.

Score: 9.0/10
IAPs: Yes (you don't need to though)
Controls: Touch
Price: $4.99

Play Store: https://play.google.com/store/apps/details?id=com.squareenixmontreal.hitmansniperandroid

App Store: https://itunes.apple.com/ng/app/id904278510?mt=8

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