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In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success!

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Book ID Asin: 0672336960
Book Title: Unity Game Development in 24 Hours (Sams Teach Yourself β€” Hours)
Book Author: Mike Geig
Book Format: unknownBook Price: unknown
Book Category: Books, Computers & Technology, Programming and unknown
Book Rating: 73 ratings

Unity Game Development in 24 Hours (Sams Teach Yourself β€” Hours) by Mike Geig Book Review

Name: TooManyHobbies
Rating: 5.0 out of 5 stars
Title: Great teaching guide. Really can learn the basics of Unity in just a few hours
Date: Reviewed in the United States on February 17, 2014
Review: I was amazed that after just a few hours of reading this book, studying the examples, and following the step-by-step exercise I had a fully functioning 3D game. Incredible.

The chapters broken into easily digestible concepts and the instructions are easy to understand and implement. The first six chapters of the book concentrate on designing your 3D world in Unity. You learn about coordinate systems (XYZ axes), how to create objects and color, texture, and shade them. A few chapters are devoted to creating the game’s terrain or landscape. You learn how to sculpt them, how to texture and color them, how to add things like trees, grass and a sky, water, how to add lighting effects. Actually my only criticism of the book it that too much time was spent on terrains too early in the book. I kept thinking β€” lets create a game….

But in Chapter 7 we did create a game using the cool terrain created in chapters 4–6. And the Amazing Racer game was pretty amazing. Amazing that I could create some that intricate looking in just a few minutes.

In the next part of the book you learn about scripting. C# scripting in particular. I spent a few years programing GIS systems in Java so I found the scripting part pretty straight-forward. But if you have never programmed in an object-orientated language, the next few chapters might get confusing. Complex concepts like Classes, Methods, Functions, Inheritance, Instantiating are touched on, but because of the scope of the book the author is not able to cover them in detail. But all of the C# code is documented in the book, or you can download the files from the website.

By the end of the book you setup three more games and cover a lot more gaming topics. When I finished the final chapter I actually felt ready to create a Unity game of my own design. I know there are a million other things that I have to learn, but this book taught me the basics and gave me the confidence to dive into the world of Unity.

PS: The games were created using Unity engine version 4.1 and 4.2, but the current Unity version is 4.3. For the most part everything is the same, but I did have a few problems copying things like complete Scenes and Animations directly from the author’s downloadable examples into my 4.3 Unity folders (the animations just wouldn’t run). I found it best to copy the complete 4.1/4.2 games to my computer and then allow Unity to upgrade them from 4.1/4.2 to 4.3. Once I did that I could copy the Scenes and Animations from the author’s folders to my folders without any glitches.

So thanks Mr. Geig, I learned a lot from the book, and now I am ready to take on Unity.

Name: GymBum
Rating: 5.0 out of 5 stars
Title: Great Into to Unity
Date: Reviewed in the United States on December 27, 2013
Review: This book takes a confusing and more than occaisionally frustrating and complex product and breaks it into pieces we can all understand, I tried one of the other books getting through Unity 3,x and it was a no-go. This book helps me as the instructor and my students, a group of really smart 8–14 year olds.

Unity integrates with mechanim and lots of other cool stuff and the book teaches how to import and use assets as effectively possible in a 3D environment, The book is broken into logical units and the source code for examples is easily downloadable, I recommend the Kindle version as it can be with you at all times as a guide and reference,

Name: nkt
Rating: 5.0 out of 5 stars
Title: The Highest Educational Material
Date: Reviewed in the United States on June 6, 2014
Review: Perhaps some readers attend Spanish-English materials. I have been able to study the vast majority of materials in Unity. The pedagogy of this is the best of all offered materials; even each chapter can be studied as a thematic unit with observable results almost immediately. This should be the first study material for those who venture into game development in Unity. The scripts are in C #. Fresh, forceful, no more talk than necessary, with several practices for each item / content, very clear and understandable concepts. Excellent material.

[nkt]

β€” β€” β€” β€” β€” β€” β€” β€” β€” β€” β€” β€” β€” -
Talvez algunos hispano-lectores acudan a materiales en inglΓ©s. He podido estudiar la gran mayorΓ­a de materiales en Unity. La pedagogΓ­a de este es la mejor de todos los materiales ofertados; incluso cada capΓ­tulo puede estudiarse como una unidad temΓ‘tica con resultados observables casi inmediatamente. Este deberΓ­a ser el primer material de estudio para todos aquellos que incursionan en el desarrollo de videojuegos en Unity. Los scripts estΓ‘n en C#. Conceptos frescos, contundente, sin mas palabrerΓ­a de lo necesario, con varias prΓ‘cticas por cada Γ­tem/contenido, muy claro y entendible. Excelente material.

[nkt]

Name: Jared
Rating: 5.0 out of 5 stars
Title: Excellent book! Perfect for the absolute beginner
Date: Reviewed in the United States on June 18, 2015
Review: As a college graduate, I used this book in a Character animation and game development class. This book is incredible! Unity is very powerful and very easy to learn. Using this book as a companion really helps to jump-start the learning process. I was an absolute beginner. With the step-by-step process this book guides you with along with a few helpful hints every now and then, I was able to create a few β€œmini games” in just a few hours. I am glad that my professor chose this book for the class. For the cheap price, I was very satisfied.

Name: N. Golden
Rating: 4.0 out of 5 stars
Title: Good β€” for what it is.
Date: Reviewed in the United States on January 14, 2014
Review: It’s good. However 4.3 is out which has 2d defaults. The ui has changed a bit, so if you are learning unity you’ll have to filter all of that out. These β€œcram” books are a good crash course, but you’ll need A LOT more to get the most of unity. Again, great to get up and running but not much more.

Name: Jonathan Hawley-Peters
Rating: 5.0 out of 5 stars
Title: still a great intro to Unity
Date: Reviewed in the United States on January 17, 2016
Review: Out of date, still a great intro to Unity. Find and install the older version of Unity at the Unity Download Archive to work through the book without issues. Picking up the new stuff will be a breeze if you get all the way through the book, and even that is easy if you just do an hour (one chapter) per day.

Name: Christopher Bennet
Rating: 2.0 out of 5 stars
Title: Published in 2015. Not newest book (is latest edition of this book though)
Date: Reviewed in the United States on November 2, 2019
Review: There are newer books on this subject.
My friend uses this to teach a university coarse on Unity.

Name: Shawn M.
Rating: 3.0 out of 5 stars
Title: Was great but is now dated.
Date: Reviewed in the United States on January 18, 2019
Review: Was a great learning tool but is now outdated and you would probably be better of looking for a more recent book on the topic.

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