EOSPlanet “Inventory” release is out
Dear fellow citizens of EOS Planet, the long awaited “inventory” release if finally here!
That’s right. As promised in our last blog post lots of new stuff were under development and getting finalised for a new big release. Continue reading for details on what to expect.
The big picture
So what are the main advances the “inventory” release brings to the table:
- Introduces the inventory so you can pick up blocks and place them where you like. At the same time removes the initial infinite supply of blocks.
- Introduces the MINE token.
So lets get into the details for the above.
The inventory
In the initial version of EOS Planet a user could choose any type of block (dirt, grass, bricks, etc) and place them on the world. There was no restriction on the number of blocks. Of course this infinite supply of blocks had its problems, creating no real need for buying other people’s blocks, and making profit.
Now on the bottom left part of the screen you start with a pickaxe icon. You use this to mine blocks from the world. Blocks that you mine end up in your inventory.
To mine blocks you need to pay the price set by the owner of the block. (The original mechanics work here. The original user gets the profits of this sale). The blocks you mine occupy spots in your inventory and you see these as icons that display the material type, block count and the price that you payed to mine that block.
You can select those icons (or activate them with the appropriate key on the keyboard) and then place those blocks in the world. Placing blocks in the world is free, and the block is placed in the world with an increased by 50% of what you payed. That amount will be payed by the player that will mine it in the future.
The MINE token
As stated in previous blog posts the goal of this endeavour is to create a completely autonomous and unstoppable system, where itself through the “block holders” decides even who develops its new features. And those block holders are the beneficiaries of any profit the system makes.
We are now at a point that we need to make this happen. This will be achieved with the introduction of the MINE token.
The MINE token will mined in EOS Planet and the holders of MINE get to decide what happens on the planet and also get to share the profit the system makes.
How MINE tokens are distributed
The total maximum supply of MINE will be 10,000,000 tokens. The tokens are mined by the players as they mine blocks in the game.
The mining follows a halving algorithm. Initially for each EOS spend to mine on the planet you get rewarded 25 MINE tokens. That ratio halves every time 500,000 MINE tokens get issued across all players. So mining gets harder by time. This benefits early adopters and makes mining more difficult as we approach the hard cap of 10 million tokens.
Currently you can’t send the tokens or trade them. This will be enabled with the release of the crafting feature as described in previous posts.
20% of the supply is reserved for the development team and any expenses that will help the project progress, like marketing, affiliations, partnerships, etc.
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