HCDE 210: Sprint 1 — Interaction Design

by Elleyce Pahang

Link to prototype: https://popapp.in/w/projects/569984aa6bc68cde683ab35f/preview

The 60 second product demo I made to show a walk through of the prototype I made on the app: POP

1. Creating a mobile citizen science app prototype.

Topic: Animal census in an urban community — I chose to build an app for keeping track of stray dogs

Given the task to create a mobile citizen science app prototype, I explored interaction design by researching about citizen science and experimenting with the app, “POP”, to create a design for an mobile app that keeps track of stray dogs. After brainstorming possible ideas that relate to creating an animal census in my community, I mapped out and drew different screens to use in my app. During my design process, I kept in mind that I needed to make the navigation user-friendly to avoid previous mistakes of not creating a back button. After putting together my app, I created a 60 second promo video that walked the viewer through the prototype of my app, “Stray Dog Watch.”

The ideas I wrote on paper to organize my thoughts during studio time
The microphone I used to record my voice with my video and sound editing program in the background

2. Reflection

“Consistency affects whether one can easily navigate through your app.”

While designing my prototype, I was aware of how important it was to create a sense of consistency in my design. By creating consistent navigation buttons and consistent lettering, the users who tested my app prototype felt more at ease while navigating through the app. However, I noticed that over time, I became inconsistent and lacked patience to follow the same clean consistent screen designs I originally planned out to make. I also used pen rather than taking the safe route by using pencil then writing over the pencil with ink, making it hard to fix mistakes. Thus, through this experience I not only learned more about the process of creating a prototype, I learned that it is very easy to lose patience and pay less attention to detail. Thus, this opened my eyes more to how important it is for a designer to have perseverance and good eyes for detecting inconsistencies in a design. Therefore, I must work on building motivation to persevere while tackling design challenges. Through this sprint I was inspired to improve myself as a designer.

3. Gaining more experience with creating a prototype.

What I liked most about this project was being given the opportunity to learn how to make a low-fidelity mobile app prototype. This sprint gave me a better understanding about interaction design. By using POP and creating a mobile app prototype, I was able to see the many possible design issues and challenges that pop up and hinder the app from being user-friendly. I really enjoyed delving into creating interaction design projects because IxD fascinates me and I am currently hoping to work with more IxD projects in the future whether it be my major or a part of my career. Furthermore, creating a promo video was fun for me because it gave me a chance to know what it feels like to be rushed while making a short advertisement video. Through this sprint I was given the chance to pretend I was selling an app and to reflect what is most important to fit into 60 seconds of advertising.

4. What are some places in our society where the kinds of work you did (i.e., interaction design, building prototypes, maybe showing prototypes to users) could potentially make a difference?

In other words, why is this type of work important?

Interaction design and building prototypes is important because without it, many apps and products may leave users feeling horrible about themselves. Interaction design, the practice of designing interactive digital products, environments, systems, and services, is a key element to making daily life easier because it focuses on the human behavior and the need to satisfy human needs and desires while using products. The internet is powerful in our society because it can connect people all over the world. However, some designs to mobile apps or computers are not designed well enough to be usable for those who have little to no experience with technology. My grandmother finds Facebook confusing, as well as using smartphones, thus hindering her ability to contact others over social media or phone. Thus, by designing products to be used by a wide variety of people, more people would be able to connect online and strengthen long distance relationships, bringing people from all over the world together. Especially to those with disabilities such as being deaf or blind, it is important to include them and come up with designs that help them make their lives easier, making a difference to many all over the world.

Screens that I drew for my prototype
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