A Mül Converter from Luc Besson’s “Valerian”, STX Films and Europacorp. Image source https://www.space.com/37569-valerian-movie-review.html

Everyone Will Soon Generate Value Through Interconnectedness

Converting our Own Value to Wealth with Blockchain Technology


This story is to instill a new mindset.

In order for readers to fully grasp the concepts described here, it will be necessary for many to adopt a new mindset. A mindset which might at first seem at odds with our instincts.

The story is a culmination of revelatory work that began in 2014, and has been continuously researched since by various informal and formal means, including an ongoing PhD research project.

Prepare for mental brain surgery.

In the story we identify three mindsets, Mk1, Mk2, and Mk3.

We show that the Mk1 mindset has already largely been and gone, and that most of us are now living with Mk2.

The aim of the story is to take us all to mindset Mk3.

Some might be blessed with it already, and some might mistakenly think they have it already. But for most, obtaining this mindset will be no small feat. Those who grasp it instantly, fully deserve the instant reward that comes with it.

A cure from an illness.

Unfortunately, some others might never obtain it until much later. Perhaps never at all.

Que Sera.

The reward for individually achieving it is a clear, firm view of how we can achieve Utopia. Nothing less. They way things could be, and how they should be.

The reward for collectively achieving it is physical Utopia itself. Nothing less.

The way things will be.

This story contains an alert to a problem.

The alert is to a fundamental, rapidly worsening human condition.

We have an illness in our existing mindset, but as yet, most of us are not aware of it, though we might be aware of at least some of the effects of the problem.

Those are the symptoms of the illness.

We all see a very dark place where the trend leads very soon, if nothing changes.

Individually, we might feel helpless to do anything about it. There is solid reason for that too, as we will see.

In order to correct the problem once and for all, for the foreseeable future, we, its stakeholders, have to fully recognise it, characterise it, and come to terms with its true root cause.

The stakeholders are all of us humans. All of us who are at least able to read and comprehend these words. And all of our children, and all of our children’s children, and even the planet we live on. Forever!.

This story analyses that Problem.

With identification of any problem, and its stakeholders, a solution soon becomes apparent.

As we will see in the analysis, key to this problem is technology, and how we currently misuse it.

In the 60s and 70s, we put people on the Moon, surrounded ourselves with communications satellites, built space stations in space, shuttled people back and forth from those on re-usable spacecraft, and flew round the world as passengers in supersonic aircraft.

Many of those things are gone now. The greatest ever technological achievements of humans. Many others are in danger of disappearing, with little apparent prospects of ever achieving them again, bar the occasional launch of a billionaire’s sports car into space.

We appear to have gone somewhat backwards. Something changed.

Our mindset. We started to misuse technology.

This story Proposes a Solution

The proposal here is a system, only made possible by very recent developments in technology. Together, those technologies, integrated in an appropriate system, enable us to make a fundamental adjustment to the way we use technology in general; from aggressive, to benign, bringing maximum personal benefits to each and every one of us.

That adjustment comes with some challenge, and much hardship and work for some, including and especially, the author.

But with it we also experience a new way of life, giving us back our sanity, our humanity, and our meaning, once more; the real reason that we are here on this world.

Time to press on, and get on with the things we really want to achieve.

The Mül Converter

If you’ve seen the highly recommended Luc Besson movie “Valerian”, you’ll recognise the fantastical creature in the picture above as a “Mül Converter”.

The creature is named after its function as a value generator on the fictional planet Mül. It multiplies a small part of its environment into many.

Believe it or not, the concept of the Mül Converter is not that different from our own function here on Earth.

But most of us have yet to realise it.

The Human

We are value generators, just like the Mül Converter, but arguably better looking.

We are here for the benefit of our planet, just like the Mül Converter.

Our environment, our planet, has value. It provides information to us via our senses. We process that information, and then we respond to it.

Our responses, communicating the results of our processing of our environment, in the form of information, is our valuable output.

In this way, our function is to add value to our environment.

But we currently have a problem involving our perception of the true meanings of information and value.

Here, we clearly pin down those things from first principles, in the form of a set of simple inarguable observations, undeniable truths, to analyse the problem, and get to the solution.

As we will see, the solution involves coding key members of these simple statements into software, which will then use them as baseline rules to maintain an ecology. So we must have a comprehensive set.

These are effectively laws which will govern a proposed community.

Human Value

Valuable actions, are those which add value to our environment.

Valuable actions are made in response to valuable thoughts.

Valuable thoughts are prompted by valuable information, received by our senses, from our environment.

Distortions, omissions, or untruths in the information we receive from our environment completely negate our output, since by consequence of this, our actions are most likely to harm our environment, rather than add value to it.

(If we manage to keep a car on the road whilst driving blind, it is by lucky accident, not design.)

Actions we carry out affecting our environment, are evaluated by ourselves and others.

Distortions, omissions, or untruths affecting how others perceive our actions, negates their evaluations of our actions also, as by consequence of that, our environment is again most likely negatively affected.

All of our responses to what we sense in our environment are expressions of our evaluation of our environment. Again these must be free of omissions, and undistorted.

Every wink, nudge, hiccup, wince, laugh, frown, places we go, people we talk to, things we say, in fact, absolutely everything we do is a continuous expression of our evaluation of our environment. All of this is valuable, but only if it is based on true, undistorted, uninterrupted information from our environment.

That continuous expression is our human communication of desires, wants, approvals, disapprovals, and the things we’d like to change, from minute to minute.

Those are the only valuable specifications for changes of utility and functionality in our environment.

Those actions alone define what has value in our world.

This is proof that our very existence generates value, and is the only root source of value.

Environmental Value

Any changes in our environment which we did not specify as above have little value, no value, or even negative value.

Thus the specification for all functionality and utility in our world has to come from us, and it must be based on a true clear view of the world.

This is the only valid specification for changes to our environment.

Any changes made to our world outside that specification have little value, no value, or negative value.

Market Value

All new product must be specified by the market. Us.

This is the simple rule of supply and demand.

We are the market.

If what we sense is not true, then our output cannot be true. In that case we are not a free market, and all new product has little value, no value, or negative value, whether it meets our desires or not.

Garbage in, garbage out.

Thus a market which is not free has little value, no value, or negative value, and cannot generate any real value.

Only a free market can create true value.

The only new utility or functionality of any value, is that which is desired by a free market.

Monetizing Value

The monetary value of a product is given by the potential profit which can be realised from it in a free market.

A market with no money has no monetary value. No product can be delivered to that market at profit. Therefore no profit can be made from that market.

The only way supply can be balanced with demand in a market with no money, is for product to be supplied for free, or “Better than free”.

(Better than free products generate money themselves)

Supply at profit must be balanced by demand with money.

The more money a market has, the more profit can be made from it, and the more value is generated in that exchange.

With enough money, a market can demand anything, even the moon on a stick, if so desired. And it can be delivered at profit.

The Value of Truth

Value is directly related to information, and truth.

True information on our likes and dislikes is value.

Actions we make which are appropriate to the information received adds further value to our environment, if the information received is true.

A decision to do nothing in response to a particular piece of true information is still a conscious action, so has value.

Correct information is a truth. This is the only information of real positive value.

Negative Value

Information which prompts an incorrect action has negative value.

Nonsensical or invalid information contains no truth, but can prompt negative action from momentary confusion, so it has slightly negative value.

Repeated information has little value, because we’ve heard it before, though there might be some valuable information in the number of times it is repeated, and the context in which it is repeated.

Partial information has no value if it cannot be put together with the other parts forming the whole. Partial information might have negative value, if effort is wasted as a consequence of trying to match it with other parts.

Incorrect information, which appears to be valid, i.e. a lie, is a special case. This can prompt no end of incorrect actions, so has heavily negative value.

Networked Human Value

Individually, we can only sense a small part of our environment. In addition, our individual assessments contain inaccuracies.

Individually, we are not perfect.

In this mode, no two individual people form the same interpretation. We are all unique.

Our real power to produce our value happens when we are interconnected in a network with many others, where each also has an independent clear view of our environment.

Like this, we combine one another’s evaluations of our environment to arrive at the whole truth, if all of the information we individually receive is true.

That phenomenon is sometimes named “The Wisdom of the Crowd”.

Each member in a fully connected network can process, and add value to every other member’s information.

In a three member network for example, the total value realised by each networked member individually, is the sum of their own value, plus that of every other member in the network. Each member’s individual output value in this case is potentially tripled.

A three member network has a total value equivalent to the value of nine non-networked individuals.

The tripled outputs from all three members are additive, since all three independently process one another’s data and output the results which can all be different.

So the total value of the network is the sum of the all of the above. In the three member network, the total value output by the network is potentially that of nine non-networked individuals.

From each member’s point of view, the network appears like a workforce, working for them.

A four member network has a total value equivalent to the value of sixteen non-networked individuals.

As the network increases in size, the apparent workforce seen by all members increases in size proportional to the number of members. In this way, fully networking us empowers each of us far beyond our capabilities as non-networked individuals.

A five member network has a total value equivalent to the value of twenty five non-networked individuals.

The network value increases as the square of the number of people in the network.

Thus our networked “Crowd power” is proportional to the square of our number.

The above characteristic is known as the “Network Effect”.

In short, the bigger the networked crowd, the better.

In a fair world, each member should be rewarded for their share of the work they do towards the total network value. They should be paid proportional to the number of other people’s data they have access to, as well as their own.

Each networked individual should receive rewards proportional to their own activity, multiplied by the number of members in the network.

The more members in the network, the more each can be paid.

Thus the value of every individual can be fully realised, and paid to each independently, working as a member of the collective.

The network itself, based on a crypto-currency, can be programmed to do this automatically in real time corresponding to the volume of data generated by the user, multiplied by the number of users present in the network.

Profit-making; “Business Mk1”.

Profit-making is an ideology.

The basic ideology, the “Business model”, is to create means of supplying product at profit.

It is based on the simple rule of supply and demand.

Where that production comprises valuable goods, i.e. things with pure or added value that the free market wants, everyone is happy. Fair trade is no robbery.

Let’s call this distinction “Business Mk1”.

Business Mk1 was carried out using mindset Mk1.

Remember, we are the market. We decide what has value. A product has value only if we want it.

This means we need to be free of interference to decide what we want.

Business Mk1 worked wonders in advancing our civilisation from the dark ages. We used it to create vast industries, infrastructure, cities, supersonic passenger aircraft, moon-landing spacecraft, entire economies, and the internet.

We admired the successes of business Mk1. Our admiration included not only the money made by the business, but the improvements made to society. Subsequently, everyone in society adopted the Mk1 mindset. We all dreamed that one day, we too would own and run a Mk1 business.

Throughout that time, we more or less balanced supply with the demands of a free market.

New products, developed by innovative suppliers, were initially bought at high price by a few people with excess income.

Then the same (or very similar) products were produced at less cost by multiple suppliers, and sold to the masses of people with slightly less spare income.

After the majority of people had bought a product, the product became ubiquitous, commonplace, even assumed, as a basic necessity for civilisation.

It became evident after market saturation, products with no improvements offered no added value.

Competing suppliers then had to develop more new products to stay in profit, thus beginning new cycles of supply and demand.

The free market comprised consumers with disposable income.

The free market was us.

We defined what had value by what we demanded with our spare income.

In general, a symbiotic relationship existed between us consumers, and the owners of Mk1 businesses supplying product.

Then we started to see some limitations in profit-making.

Some Mk1 enterprises found themselves in difficulty, as their products, which previously had added value as products elite to civilisation, found themselves facing the business equivalent of death, as their products had become necessitites, i.e utilities with only intrinsic value.

Governments began to take ownership of some, to maintain supply of things which had become necessary to civilisation, raising taxes to fund them.

Then things started to change again.

Profit-making; “Business Mk2”.

Governments began to sell publicly owned utilities back to private ownership, arguing that free market demand existed in the form of potential shareholders who wished to make profit from supply of those utilities, which had no added value.

Market manipulation began, by existing and new businesses who had no new products to offer.

Artificial restriction, suppression, and even elimination of alternative suppliers of products by whatever means possible became accepted, and commonplace.

Suppliers began to exercise influence over markets, to make folks believe they needed certain products, even weapons, when they didn’t. This became commonplace.

The mindset changed from an aim to “Supply valuable product at profit”, to simply “Make profit”.

The supply of valuable product at profit previously depended on us, the market, to decide what was valuable, and what was not.

The directive to simply “Make profit” no longer depended on us.

Business Mk2 had arrived.

Again we admired the successes of business. But now our admiration was only of the money made. The financial rewards were huge, compared with those of business Mk1. Most of us did not consciously register the subtle transition to Mk2. Most of us adopted the Mk2 mindset without even realising it. We all dreamed that one day, we too would run a Mk2 business.

Mk1 was based on a free market. Mk2 is not.

We have only recently began to see that there is a price to pay for Mk2 business activities. Value cannot be created without a free market.

The result we’ve seen is a net transfer of wealth from us, the former free market, to business Mk2 owners.

We, the former free market has seriously devalued.

Mk1 Businesses could not compete with Mk2 businesses. Those who did not convert to Business Mk2 have mostly expired.

Now, Business Mk1 is all but gone, mostly carried out by only manufacturing companies in developing countries who can still obtain materials and workforces at low prices relative to the rest of the developed world, i.e. China, India, etc.

Market enslavement and manipulation in the western world have become a fine art. From our identification of the true meanings of value, we can see, business Mk2 activities do not result in much real generation of wealth, because not much of it is in response to what We define as having value.

This results in only a net transfer of wealth from us, the former free market, to the owners of Mk2 businesses, extracting profit from us in return for no real value.

We see that most business Mk2 owners are not aware of this. The mindset existed before most of those businesses, propagating seemingly initially from Igovernments. No individuals, specific businesses, or even governments themselves can be blamed, though perhaps a few can be exonerated. The personal financial rewards and public accolades of the Mk2 mindset mean that it must be difficult, if not impossible for strongly profitable Mk2 business owners to see and understand the damage being done, far less do anything about it.

The transition from Mk1 to Mk2 mindset has pervaded through society from the highest to the lowest levels, and 99% of us seem unaware of it.

Mk2 is a flawed mindset, ruthlessly propagated by the need for every profit-seeking business, and every individual to adopt it, in order to compete ever more aggressively against others practicing it, otherwise face economic ruin ourselves.

Media itself is mostly driven by it, selecting to feed stories which attract more attention, whilst suppressing stories that don’t, and all the while society becomes more fractious and divided, because the most lucrative stories are those that generate anger, and polarisation. East vs West, Black vs White, Male vs Female, Trans vs Straight, Young vs Old, the list goes on and on. All of these things are driven by the Mk2 mentality. The need to compete with everyone else in life, to make profit, from a market which is no longer free, thus has no value.

Our main mode of networking is via social media using the Mk2 business model. As will be shown, the way we are networked through social media violates all of the principles of a free market.

The result is that the free market is in existential danger. As things are, we can no longer provide a significant demand for new products with disposable income.

Consumer poverty has become widespread.

Thus the business of manufacturing valuable product for profit is also in existential danger.

Business itself, and us, and even our planet, are all in existential danger, as a result of the Mk2 mindset.

We must introduce the next phase of civilisation, by changing the way we think.

Non-profit Universal Basic Production (UBP); “Business Mk3”.

We have seen the successes of crypto-currencies.

The most interesting development with those is the concept of generating wealth, seemingly from nowhere, within a non-profit community.

Many will already be familiar with the much studied and discussed topic of Universal Basic Income (UBI), and the obvious relative benefits to recipients and society alike, vs the cost to government, or whoever donates it.

The interest in UBI is driven by a growing realisation that the consumer market is impoverished.

However much UBI might appear like some kind of fix, in the end, it can only at best be a slight and unsustainable re-distribution of wealth, whilst most likely imbuing a sense of serfdom amongst its recipients.

From our observations identifying value, no value is generated by UBI, because no product is given in exchange for it.

The phenomenon we see in successful crypto-currency communities yields similar benefits to UBI, and yet no-one is donating anything. Investors buy tokens in a fair exchange of value. The token is offered for a price, and the act of buying it confirms its value. The investor is motivated to buy the token through their own assessment of their environment, combined with the assessments of others. If all of the information the investor received from their environment was correct, then this is a perfect example of the human value generating concept.

Value is generated in a crypto-currency network, and that value came from the crypto-community.

The investor, from the point of view of the crypto-community member selling the tokens, is a member of a free market.

The tokens of the community are a valuable product.

Rather than UBI, which has a stigma as a form of donation, crypto-community revenue can be more accurately defined as Universal Basic Production (UBP).

A reference for UBP was sought for this in Wikipedia, but none was found.

So we know the concept is very new.

UBP is fundamental to the Mk3 mindset.

UBI comes from without, whereas UBP comes from within.

We see that UBP has all of the benefits of UBI to recipients, freeing them from lifelong worries of financial security, removing the need to aggressively compete throughout life for capital. Removing the need even to worry about leaving inheritances for children and loved ones, because with UBP their future financial security is also assured. But with none of the drawbacks. Win-win. No donor is required, at least not after the community has grown to become self sustaining, which is what matters.

Mk3 business has arrived.

The Mk3 mindset is complete realisation of the problems and unsustainability of the Mk2 mindset, and how the Mk3 Business model differs from this, and is even complementary to Mk1 business, leading to Utopia.

The Solution

A crypto-currency network named Emma

We propose firstly a crypto-currency network.

The main requirement of this network is that it will produce tokens in a way that all members are fairly rewarded with tokens representing their true networked human value. A mechanism carrying this out automatically will be provided.

We have recognised that key to the value producing potential of the network, is the volume, and the quality, of both the information available to us from our environment, and the information we add to it ourselves.

Thus to optimise our network value creation capability (i.e. our crowd power), we must maximise the volume and fidelity of the data that we exchange with the network.

Further, we must encourage members to maximise their time on the network, so as to maximise its power. For example, if only a third of members are on the network at any given time, then by the Network Effect, as demonstrated earlier, the network will only have a ninth of its theoretical maximum power.

So we must make the network immersive, and maximise its utility, to encourage members to maximise their time on it.

We must ensure token revenue is fairly rewarded, to ensure that all users are equal stakeholders in those maximisations.

We propose to call this network “Emma”, following on from positive response to some earlier stories.

Maximising Immersivity, Utility, and The Volume and Quality of our Inputs and Outputs — VRENAR

In the main project, VRENAR, containing Emma, funded by Emma as the beating heart of VRENAR, we propose to use AR/VR technology to greatly enhance our human capabilities, the value of Emma, and thus our human networked value and personal revenue.

VRENAR will take Emma far beyond the realms of any possibilities seen to date in other crypto-community projects, as will be explained, together with the observations of value already made, it will increase our networked human value far beyond any which has previously been possible.

As we’ve seen, the valuable information we create (Our output), is in response to what we sense of our environment, and the output of others in it.

Thus we must maximise what we can capture of our output, and provide it to the network. Every wink, smile, frown, and even eye gaze, is valuable, as well as everything we say and write, of course.

To encourage this we must implement the network in a way which will reward accordingly for all of those communications. The more data is supplied by a user, the higher the revenue generated and rewarded to that user.

Thus we must offer a capability of connecting wearables to the network, because those can be conveniently used for much longer periods in our daily lives, and can capture much more of our output than say, a PC, or a Smartphone, although those items will also be still accommodated on the network in the usual way, to provide minimal data connections.

Further, we must maximise the volume and fidelity of data that can be received from other members on the network. For most of us, our eyes are our primary sense of our environment, thus visual data has the highest value.

More, our environment is in 3D, containing vastly more information than can be displayed on a single flat screen. So to capture and transmit this, we must enable, encourage, and appropriately reward the use of VR and AR technology wearables.

From our existing knowledge of VR and AR technology, we know that a holy grail, of a unified world geographically mapped virtual equivalent of the real world has been sought for some time. This is known by various terms, the most common being the “AR pointcloud”. It is being pursued by various profit-seeking Mk1 and Mk2 businesses, who are competing in the usual way to implement it.

The reason they seek this, is that it would enable a continuous shared experience by all users, regardless of their location, or the manufacturer of their particular wearable. Further, VR users in theory could interact with it, enabling user creation of all manner of virtual objects including live avatars, that AR users could see superimposed in their real world view.

Using our observations of the meanings of human value and how to maximise it, we can also see that different people in different manufacturers’ isolated environments in general would not be sharing views with one another, so the Network Effect in that way would be disrupted.

A world mapped virtual equivalent of the real world will be required to preserve the Network Effect.

In our knowledge, the closest any entity has got to supplying this is Google Earth, but the resolution is far from usable at the close up view needed in VR and AR.

Also, the data is hosted on Google central servers as it is a Mk2 company, so (a) the same network effects and free market destruction characteristics exist as for Mk2 social media platforms, and (b) there will always be scaleability problems finding enough server resources to store even a fraction of the data that would be needed to provide close up resolution.

The author has studied the problem of providing a global AR pointcloud (or world geographically mapped VR environment — the same thing essentially), throughout related PhD research work on another VRENAR core technology project, and is convinced that the only way it can possibly be done is by a Mk3 community, who could host it in a distributed peer-to-peer form on their networked devices.

The reasons that community absolutely must be Mk3 are many including: To interact with the many Mk1 equipment suppliers who would be needed to supply the wearable equipments. To provide them plentiful cash, with a common set of requirements, with no competitive or conflicting interests, and with no charge to users. With no interests in monitoring or manipulating user data. As such, it cannot be completed by any Mk1 or Mk2 company.

Thus we can see that the technologies of AR/VR, and non-profit crypto-communities were made for each other.

Just think, a person could choose to be a virtual traffic warden anywhere in the world, earning crypto-rewards from the approvals of AR equipped drivers, on top of their default UBP earnings, without physically risking their lives in the middle of the traffic.

Performers and professionals could do virtual performances and consultations anywhere in the world, for the benefit of approving AR equipped users, and be paid just by those approvals, as well as direct transfers of cash from approvers, on top of their UBP earnings.

The virtual world replica could detect and highlight unexpected changes to the physical environment, like broken manhole covers, which could then be avoided from stepping on by AR users, and later fixed by an AR equipped manhole cover fixing person.

Again the list of possibilities is endless.


We should also mention the Remote-me project, which is part of, and key to enabling VRENAR.

The Remote-me project is to enable first-person-view remote control of small quadcopter UAVs via the internet from anywhere, using a virtual world. The key technology of the project is a means of instantly creating virtual world scenery from the view seen by the UAV camera. This technology is needed in the headsets of all AR users in VRENAR, to capture the physical scenery around every user, to compare with, and update the VRENAR globally mapped virtual world with that data.

Further, the UAV can be flown in inaccessible areas of the physical world, under bridges, over rooftops etc, to similarly update the VRENAR globally mapped virtual world corresponding to those places.

So the technology of the Remote-me project is key to VRENAR. Indeed it was the PhD research studies of that technology which first gave a glimpse of the much bigger possibilities of VRENAR. This was the spark from which the VRENAR concept, and subsequently, Emma, was born.

Characterising our Current Human Network Interface.

Networked, we are connected to one another, mostly via Mk2 business model social media and search engine platforms.

All of our communications between one another when we are networked, go through those centralised server platforms.

Thus our numbers are segmented by being on different platforms, (though some are vastly more established than others). This is the first reason the network effect cannot be realised, as those networks are largely separate offerings from competing Mk2 profit-seeking businesses.

To analyse the second, far more significant reason the Network Effect is not being realised, we need to look in detail at how these Mk2 centralised server platforms deal with our data.

Firstly, we are each of us connected directly to the central server of any given Mk2 business owned media platform. By default, no paths exist connecting us to one another. The central server connects us selectively to one another, depending on which connections attract the most attention from other users.

Those communications paths are monitored by algorithms, to extract whatever value possible.

Any communication paths setup which might conceivably impact the profits of the platform owning business will close, regardless of the wishes of those users, without even their knowledge.

By this act alone, our power as a fully connected network is destroyed. The Network effect cannot be applied.

Continuing to monitor the remaining paths, the platform will sift through the data of our activity.

As most of our exchanges between one another consist of part truths, offered to our recipient(s) for refinement, each time the platform finds one, it will try to match it against others found earlier. If any happen to fit together in a way that looks correct, according to its rule based logic “Can profit be made from this?”, a copy is taken of that information. Then the platform passes that artificially constructed message on to the recipient(s). Thus the platform again manipulates what we see.

Often, this results in a message which is incorrect in our world, yet looks valid to us. Thus the platform creates a lie. An incidental lie.

It happens a lot. Especially if it generates attention, sensation, and divisive emotion.

Of course the crowd can sometimes sort the larger of those out, arriving at the real truth eventually. But not always.

All the while, those Mk2 business owned platforms continue the cycle of monitor-manipulate-monitor.

In this way, our networked human value is destroyed. False information and news abounds such that we can barely tell truth from reality in modern times.

As long as we have got things wrong about our environment, the platform also receives only negative value from us, though it might initially look like positive value. It is in fact based on false realities which the platform itself created, by manipulating our data.

As yet, networked or otherwise, we have no means of converting any of our own individual value to wealth. We give it all away to the platform owners.

Emma will provide us with that mechanism.

The potential size and value of the free market that will be realised from the system proposed is literally beyond imagination, and the products demanded similarly, beyond imagination. Spaceships, supersonic passenger aircraft, tethered space elevators, and everything ever imagined could be back on the cards once more. Literally nothing is beyond the reach of humanity thus empowered.


The user interface to VRENAR will be a wearable item.

This wearable item will be optimised to capture our valuable output; our communications of value, so as to maximise the revenue we can earn on the network.

The VRENAR wearables, as luxury fashion items, shall be produced by Mk1 businesses.

They will be a form of eye-wear; a transparent visor, or eye-glasses with similar design as currently appeals to us in sunglasses.

Through that wearable, we will each be able to choose to have virtual items superimposed on our view of the world.

The virtual items seen will be our choice of any combination of things we created ourselves, others created, or the VRENAR system auto-generated.

The wearable will present us with a display with similar utility and functionality as a mobile phone, tablet, or desktop computer.

The wearable will sense our own communications, those of others in our environment, and our environment itself, sending all of those to Emma.


We have identified the three business mindsets of Mk1, Mk2, and Mk3, and their associated business practices.

We have analysed the concepts of value, and shown that value is dependent on human value alone, and that human value can be hugely amplified by appropriately networking, and fully exploiting the Network Effect.

We have analysed the numerous destructive effects of current Mk2 business model social media and search engine platforms on human value.

We have described the concepts of UBP, and how this is currently realised by the Network Effect in crypto-currency communities.

We have described how achieving the maximum networked human value is dependent on VR and AR technologies, by enabling the full power of the Network Effect. We have included also the importance and use of a geographically mapped virtual equivalent of the world, to preserve and maximise the Network Effect enabled by VR / AR technology.

We have described the critical importance of restoring the purchasing power to consumers, freeing them to once more define what has value in the world, and what does not.

We have described how that restored purchasing power is crucial also to business, who need a renewed market with demands for new products, and with money to spend.


Now it is up to you, the reader to ask yourself which mindset you have. If you have progressed some way towards Mk3, or if you are completely at Mk3, then you will know the importance of circulating and generating discussion of this story with other people you know, to come to some consensus on it.

All questions and queries are most welcome. If you think anything is incorrect, or missing, please let us know. You’ll be credited with any corrections, but only if you wish.

In any case join us. Let’s work together and get on with making it happen.

Everyone has value regardless of skills and background.

You can contribute by writing, coding, funding, or just sharing, even to harshly skeptical audiences, all are welcome, the more the merrier.


Further links and updates to this story will occur, also in response to reader comments. The aim here is to replace the White Paper posted on www.vrenar.io, which is now badly out of date.


13/10/2018: 1) The VRENAR project is in process of committing to the IOTA token. Technical and other considerations will be given later in separate publications, which will be referenced here. 2) Emphasis added to the importance of having an independent clear view of the environment by each networked individual. 3) Clarification added to the definition of the Mk3 Mindset, in the section describing Mk3 Business. 4) Refinements and reduction made to foreword. 5) Subtitle changed from “…Blockchain”, to “…Blockchain Technologies”, to allow for fact that the IOTA token is not actually a Blockchain, but a progression beyond Blockchain.

Credits with thanks to:

Kitty Hannah Eden (Edits)


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