I haven’t posted in a while, but I’m not done with Blender yet. I’ve been working through a tutorial for a while now. Specifically, the one on HardOps/Hard-Surface Modeling by Creative Shrimp.
I’m not done with the tutorial or the model, but I wanted to share where I’m at so far. First, some renders from the tutorial. Then, some renders from my progress.
I’m changing the format of my progress updates. First I’ll show tips/notes/etc, then I’ll show some of my latest prints/renders/work/etc. It’s a way for me to keep track of progress, but focus on the results for a little bit.
I made this teapot in October, but didn’t create this time-lapse video until way later. Watch me struggle super hard to do basic things! Heh.
Using reference material and a tutorial, I’ve started to make a human head. Prepare yourself, because as it progresses, it becomes increasingly creepy and uncomfortable. Uncanny valley maybe? IDK. Even the final model is not super realistic.
I’ve used the grease pencil to mark up a guide for placement of certain features like the eyes, ears, nose, and mouth.
I’ve been spending less time in Blender, and less time documenting what I’ve been learning. It takes a lot of effort! So I have to keep it kinda lighter than I have in the past. Here’s my 2017 Q4 game dev update.
Boy, it’s been a long time since my last post. There are a few reasons for this:
So, here’s just a bunch of random shit I cobbled together since it’s been so long.
I decided to re-do a large portion of my bear (geometry and armature). Based on what I learned, I thought it made sense to make a bunch of changes, primarily because building the model in a standing position seems to lend itself better to setting it up for animation. He had a flat butt, too — but now he doesn’t!
I solidified the ears, re-created the limbs, gave him a butt, gave him a thumb/hand, and cleaned up the geometry all around.
As I was modeling the new legs for this bear, I noticed that the scale of my model…
I wanted to write about this ASAP, because I’m curious to know if anyone has done this sort of thing before. Also because I’m excited AF about it.
Through a series of accidents, testing, researching, etc, I have discovered that it is possible to use SVG images as a console message. Not only that — you can animate them. Here’s what I’m talking about:
My mind was blown when I discovered this. Has anyone seen this sort of thing before? If so, where? Super curious to see what (if anything) someone has done with this. …
Mondays are usually the days that get me really going with Blender. You see, I work at Quicken Loans and they give us four hours every Monday for self improvement, learning, etc. As long as it has reasonable application or use to the company. They call it Bullet Time.
Between this and our amazing training budget, I’m able to learn a lot of things I wouldn’t have time or motivation for outside of work. I am really grateful for this perk and it motivates me to do more at home. Here’s what I learned during this week’s Bullet Time.