Game Dev Update #14: HardOps or Hard-Surface Modeling

erik
erik
Nov 4 · 3 min read

I haven’t posted in a while, but I’m not done with Blender yet. I’ve been working through a tutorial for a while now. Specifically, the one on HardOps/Hard-Surface Modeling by Creative Shrimp.

I’m not done with the tutorial or the model, but I wanted to share where I’m at so far. First, some renders from the tutorial. Then, some renders from my progress.

Here are some renders taken from the HardOps tutorial. I did not make these — I’m trying to re-create them.
Here is my latest progress on the tutorial (November 3, 2019).

And here are a handful of older renders showing my progress of the tutorial:

I started in January 2019.
This is from February 11, 2019.
From February 22, 2019.
March 8, 2019.
From left to right: June 21, August 18, and October 28, 2019.

I really want to wrap this up as soon as I can — Blender 2.8 was released not long ago and offers up a whole lot of new neat things I want to start using.


As a Web UI Engineer with over 19 years experience, I don’t write about it as much as I should. I don’t plan to rectify that in this post, but I did want to share something I made with my four year old the other day: http://cuteanimal.netlify.com

Four is a young age to learn this stuff, so it’s pretty basic stuff right now. But the message is cute and needs to be shared.


Currently Playing: Luigi’s Mansion 3

Currently Listening: White Bat by He Is Legend

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