“The prototype”

Simon Wilson
Jan 23, 2018 · 2 min read

It’s a phrase that can mean one thing to one person, another thing to another person.

“The prototype.”

The prototype. A singular thing. Strange that, to me, given “prototype” can mean so many things to so many people.

In a session last week the DWP Digital user research and design community identified 43 different types of “prototype” they had made and used.

With the varying levels of richness, breadth of approach and detail that different types of prototyping bring singling out the prototype seems unfair, limiting, and confusing.

If you went to a restaurant and saw a menu that said just “the food” would you be satisfied with just a vague description?

The problem with prototypes is they always need context. The good thing about prototypes is they always need context.

My solution: Ban “the prototype”.

Be clear what is the problem you want to solve.

Be clear how you are going to look into this.

Be clear why you are going to look into the problem that way.

Then write down on a stickie what you are doing and how you are doing it.

“Some paper and pen sketches of screens for our website to explore what we think so far.”

“A storyboard of a hypothetical user journey showing someone using their mobile phone to access information about a rash.”

“A service map based on the detailed 12 weeks of research we have conducted, to show how a user would navigate the existing system, highlighting pain points. Oh, and we’ve done it with stickies on brown parcel paper.”

Then on another stickie write down why you are doing it this way, as a reminder of the conditions.

Then you never need to use “the prototype” again. You can just use the first stickie to describe what you have done.

Down with “the prototype”. Up with prototypes!

Originally published at www.ermlikeyeah.com.

Simon Wilson

Written by

Currently: do design stuff at DWP Digital. Previously: director/head of in agency land, lead interaction designer at HMRC, lead designer on #NHSbeta.