I’ve always wanted to redesign the in-flight entertainment systems on airplanes. Especially those flight statistic screens they play on loop for eternity: what user cares about the outside temperature in the middle of the flight at 10,000 feet?
All I want to know is when do I land, when is the next food service, and what are you serving.
But… Delta just redesigned their in-flight entertainment system to work a lot more like a feature-rich tablet. It’s a touch laggy, but overall much, much better in my opinion. And definitely a cut above the in-flight systems on other airlines. Korean Air may still have a leg-up because they use native Android, but Delta’s is definitely a standard now. Delta made a small mention of the redesign in their in-flight magazine, Sky, as part of the launch of a new fleet of A321 planes.
I took screenshots below and posted a video with my phone on my flight yesterday to show the UI and UX for those curious about design for captive audiences.
As a whole, the experience is more inline with how apps and web interfaces work; however, there is room to approve. Things I would like to see in a future entertainment system on a plane:
- Better high-level data based on what users care about like food and arrival time
- Thinking about user comfort like a dedicated button on the flight information screen that lets users request a glass of water at any time, which is a human-touch especially appreciated on long-haul flights
- Easier ways to jump back and forth between current content and new content to enable easier discover. Currently, the app is a category-approach to IA, which silos someone from listening to music while playing a game, for example, because they exist in different categories.
- Picture-in-picture