EsavageEric S. — Value Based Design BrainstormingFor this entry I will be discussing three ideas for a value-based game. One game idea can potentially be about Privacy vs Technology…Apr 10, 2022Apr 10, 2022
EsavageJournal Entry 9 — Eric SavageVideo games are a medium that are often perceived as mind-numbing, uncultured and simplistic. However as years progress, the form has been…Mar 27, 2022Mar 27, 2022
EsavageJournal #8 — Eric S.Video games and media as a whole often have political values that are inherent to their design. The concentration of these values are…Mar 20, 2022Mar 20, 2022
EsavageJournal 7 — Eric SavageWithin this weeks journal we are going to explore the use of digital media, primarily video games as a medium to discuss important social…Mar 13, 2022Mar 13, 2022
EsavageGameplay Journal 6 — Eric S.Continuing with the theme of glitches, we’ll be looking into a different game how glitching this experience can reconfigure your normal…Feb 22, 2022Feb 22, 2022
EsavageGameplay Journal 5 — Eric S.Defining the term glitch is relatively simple. To me, it’s a design flaw that was unintentionally implemented in a piece of a design. This…Feb 15, 2022Feb 15, 2022
EsavageGameplay Journal 4 — Eric S.Counter-Gaming is a pretty abstract concept. According to Alexander R. Galloway, it is derived from Counter-Cinema movements. These…Feb 7, 2022Feb 7, 2022
EsavageGame Journal 3 — Eric SavageModding in video games has been a common practice for years. It gives the community an opportunity to make a preexisting piece of digital…Jan 27, 2022Jan 27, 2022
EsavageGameplay Journal Entry #2 — Eric SavageAccording to Friedman 1999, online ,Computer simulations bring the tools of narrative to mapmaking, allowing the individual not simply to…Jan 20, 2022Jan 20, 2022
EsavageGame Journal 1 -Eric SavageTo begin, David Tomas (2000) uses the term known as Technicity in order to account for the new forms of social and cultural relationships…Jan 13, 2022Jan 13, 2022