Ethan MartininDev GeniusGame Dev: Unity/C# — What are Raycasts?Objective: Review what raycasts are in Unity.Oct 30, 20231Oct 30, 20231
Ethan MartininDev GeniusGame Dev: Unity/C# — Creating a small FPS in 8 hours!Objective: Review the features present in a small game and the process it took to make it in 8 hours.Oct 17, 2023Oct 17, 2023
Ethan MartininDev GeniusGame Dev: Unity/C# — What is Navmesh?Objective: Introduce what navmesh is in Unity and setup a basic test scene.Oct 9, 2023Oct 9, 2023
Ethan MartininDev GeniusGame Dev: Unity — What are Quaternions and Euler Angles?Objective: Review what quaternions and euler angles are and how they are used in Unity.Oct 3, 2023Oct 3, 2023
Ethan MartininDev GeniusGame Dev: Unity/C# — What are Unity Web Requests?Objective: Review what Unity web requests are and how we can implement them.Sep 11, 20231Sep 11, 20231
Ethan MartininDev GeniusGame Dev: Unity/C# — What are Scriptable Objects?Objective: Review what scriptable objects are and how we can implement them.Sep 5, 2023Sep 5, 2023
Ethan MartininDev GeniusGame Dev: Unity/C# — What is the Flyweight Pattern?Objective: Review what the flyweight pattern is and how we can implement it.Aug 29, 20231Aug 29, 20231
Ethan MartininDev GeniusGame Dev: Unity/C# — What is the Observer Pattern?Objective: Review what the observer pattern is and how we can implement it. Also review events and how they work.Aug 22, 2023Aug 22, 2023
Ethan MartininDev GeniusGame Dev: Unity/C# — What is the Command Pattern?Objective: Review the command pattern and how it can be implemented in Unity/C#, pros and cons, a potential bug and how to replicate the…Aug 14, 20231Aug 14, 20231
Ethan MartininDev GeniusGame Dev: Unity/C# — What is the Object Pooling Design Pattern?Object: Understand the basics of the object pooling design pattern in Unity.Jul 31, 20231Jul 31, 20231