Ethan MartininDev GeniusGame Dev: Unity/C# — What are Raycasts?Objective: Review what raycasts are in Unity.4 min read·Oct 30, 2023--1--1
Ethan MartininDev GeniusGame Dev: Unity/C# — Creating a small FPS in 8 hours!Objective: Review the features present in a small game and the process it took to make it in 8 hours.3 min read·Oct 17, 2023----
Ethan MartininDev GeniusGame Dev: Unity/C# — What is Navmesh?Objective: Introduce what navmesh is in Unity and setup a basic test scene.3 min read·Oct 9, 2023----
Ethan MartininDev GeniusGame Dev: Unity — What are Quaternions and Euler Angles?Objective: Review what quaternions and euler angles are and how they are used in Unity.5 min read·Oct 3, 2023----
Ethan MartininDev GeniusGame Dev: Unity/C# — What are Unity Web Requests?Objective: Review what Unity web requests are and how we can implement them.4 min read·Sep 11, 2023--1--1
Ethan MartininDev GeniusGame Dev: Unity/C# — What are Scriptable Objects?Objective: Review what scriptable objects are and how we can implement them.5 min read·Sep 5, 2023----
Ethan MartininDev GeniusGame Dev: Unity/C# — What is the Flyweight Pattern?Objective: Review what the flyweight pattern is and how we can implement it.2 min read·Aug 29, 2023--1--1
Ethan MartininDev GeniusGame Dev: Unity/C# — What is the Observer Pattern?Objective: Review what the observer pattern is and how we can implement it. Also review events and how they work.5 min read·Aug 22, 2023----
Ethan MartininDev GeniusGame Dev: Unity/C# — What is the Command Pattern?Objective: Review the command pattern and how it can be implemented in Unity/C#, pros and cons, a potential bug and how to replicate the…6 min read·Aug 14, 2023--1--1
Ethan MartininDev GeniusGame Dev: Unity/C# — What is the Object Pooling Design Pattern?Object: Understand the basics of the object pooling design pattern in Unity.3 min read·Jul 31, 2023--1--1