Etienne BadiaGame Art Case Study — From Hyper-Casual to CasualCollect ’Em All by Voodoo: Visual Transition from Hyper-Casual to Casual.Feb 20Feb 20
Etienne BadiaBeing Head of Art at VoodooInterview with Etienne Badia, Voodoo’s Head of Art, in discussion with Alison, Employer Branding Manager.Feb 9Feb 9
Etienne BadiainironSource LevelUpAI Art: A conversation with an AI about ethics, authorship, and creativity.Only a Sith deals in absolutes.Dec 15, 2022Dec 15, 2022
Etienne BadiaA List of Art Jobs in GamesYou’re about to start a career in games as an artist? You plan to hire an artist for your team? Look at this quick guide to find out about…Jun 27, 20221Jun 27, 20221
Etienne Badia5 Traits your Game Artist must have (Mobile Games)How to find the best game artist for your lean team of game devs.Apr 28, 20221Apr 28, 20221
Etienne BadiaThe Problems with UI Design in Mobile Games DevUI Design in mobile games development is generally misunderstood and quite often in the shadow of almighty and tentacular UX Design.Mar 13, 20223Mar 13, 20223
Etienne Badia5 Portfolio Mistakes You Must Avoid (Students/Artists in Games)Art Directors are busy (and lazy). We developed a third-eye to quickly tell apart a good portfolio from a weak one.Mar 6, 2022Mar 6, 2022
Etienne BadiainironSource LevelUp10 Tips for Successful Game Art Outsourcing (at Scale)Best practices from a mobile game art director’s experience with art outsourcing massively at scale.Feb 26, 20221Feb 26, 20221