sr. Product Designer
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It does not matter if the rewards we receive are not real. We don’t care about that. What we care about is the emotional reward which is real. World of Warcraft is an example of extreme-scale satisfying work. Players commit to this work envir…
And in the end, that’s what it takes for work to be satisfying: it must present us with clear, immediate actionable goals and show us direct and immediate feedback that we achieved them.
Visible results are satisfying because they mirror back to us a positive sense of our capabilities. When we can see what we accomplished, we can build our self-worth. And the brilliant heads-up displ…