Don’t Re-invent Finite State Machines: How to Repurpose Unity’s Animator
Darren Tsung
1847

i’m trying this and it looks like a great way to work for general logic and especially conversation trees.

however i have one problem, changing “has exit time” And “transition duration” on each transition is tedious but i can’t find a way of doing it from a code. this is doubly irritaing because you can’t even do “select all” in the animator, and theres no zoom in the animator window so even selecting with the mouse is a pain.

what do you do? do you just change it by hand. for every transition?

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