Meta Introduces Acoustic Ray Tracing for Enhanced Spatial Audio in Immersive Applications

Fabio Lalli
4 min readAug 2, 2024

Meta has released a new feature for its Quest development kit, Acoustic Ray Tracing, now available in the Audio SDK for Unity and Unreal. This system is designed to simplify the complex process of simulating realistic acoustics.

Traditionally, this task required labor-intensive manual methods, but with this approach, Meta automates some steps to simulate sound reflections, reverberations, diffractions, occlusions, and obstructions.

This release is a game-changer for developers and is set to have a significant impact on the audio realism of VR environments, offering a more natural audio experience compared to the previous Shoebox Room Acoustics model.

Realistic Audio for Complex Environments

Meta’s Acoustic Ray Tracing can handle complex geometries, ensuring that even the most intricate VR scenarios, such as winding caves, bustling cityscapes, or intricate indoor environments, are accurately simulated. This system integrates seamlessly with existing workflows, supporting popular middleware like FMOD and Wwise. The upcoming Quest game, “Batman: Arkham Shadow,” will be the first to showcase this technology, highlighting its potential in creating immersive audio experiences.

--

--

Fabio Lalli

CEO ICONICO | Founder MTVRS, IQUII | Advisor | Speaker. Focus on Retail, Finance, Sport, Loyalty Gamification, MixedReality, SpatialComputing, AI, and Metaverse