Katie Dill on episode 71 of The Hustle Podcast

If you live in a U.S. city or suburb, chances are you’ve encountered Lyft, a company on the leading edge of modern transportation in the rideshare space. The Lyft brand has seen some incredible growth in the last few years and has consistently pushed the envelope with features, user support, and rider experience for their platform.

Katie Dill, VP of Design at Lyft, plays an integral part in that progress. …

The ride-sharing landscape in Austin is why RideAustin has a unique opportunity to lead with human-centered design.


Austin has seen a ton of growth over the last two decades but the boom of the previous five years and what’s predicted to come is downright insane. Before all of the “techsters” and hipsters, this was a small hippie college town and was never prepared for this type of growth.

During my first stint in Austin in the early 2000s, the traffic was already bad. You could ride the public bus system, but it rarely ran, didn’t go to all parts of the city, or would leave you stranded. …

Modernizing a favorite application and reaching new users.

JD Graffam and Rick Messer at Happy Hour

The Ballpark Story

Way back in 2008, Andrew Wilkinson and his team at Metalab designed and launched Ballpark, a time tracking and invoicing application. They created it to meet the needs of their studio, and as it turns out, the needs of many freelancers and small businesses. When it launched, Ballpark’s aesthetic design was contemporarily slick making it wildly popular among the design and development communities. At the time, it was also a great example of what you could achieve with modern mobile design and customizing interface elements vs. …

“People will forget what you said, people will forget what you did, but people will never forget how you made them feel.” — Maya Angelou

Last year, I was so inspired by all of the things we did together at Funsize that I decided to publish the Funsize 2014 Annual Report to be able to communicate, in summary, our growth and accomplishments to our amazing team. I received a ton of great feedback from our design team and the community so I’ve decided to make it a habit. Here’s to 2015!

Company Milestones

A summary of the most impactful milestones Funsize achieved…

Photo by Laura Kirkpatrick

“A peach is a peach. A plum is a plum. Only thinking about iPhone users is friggin’ dumb.” — Me

Peach doesn’t currently have an Android application to work alongside their iPhone app so who cares. There’s no use in a group sharing product that excludes your friends on the other major platform.

Thanks, Natalie Armendariz and Dan Benjamin for help editing this story.

A summary of the first two years of Funsize from a humble leader.

Our first office that we shared with 5by5

Two and a half years ago, I picked myself up from my bootstraps and decided to start a company for the second time. I had no lofty intentions of creating an agency; I simply set out to create an environment for myself where I could have a fun time crafting digital products and be well balanced and happy. After working solo for four months, it became clear to me that this new business could be the opportunity to create the company and lifestyle that my wife, Natalie, and I had always dreamed of. …

Anthony Armendariz

Partner, CEO, Head of Design @Funsize. Host of the @Hustlecast podcast. Designing the future, training designers, investing in companies, and always learning.

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