ASOBI MARKET uses blockchain technology to provide a protected system to distribute second-hand content.

In the late 1990s, it is said to have been the Golden years of MMORPG with games such as Ultima online, World of Warcraft and final and fantasy that captured the hearts of game lovers around the world. Many probably thought that online gaming addiction was just a quirk that would fade away with time. But last but not least, to take advantage of the rapid advances in technology, MMORPG has evolved into 3D formats and become more alive, more exciting, and more real than ever before.

Contribution to the development of the gaming industry has made by Japanese company — is Asobimo Incorporation, a leading company specializing in 3D-MMORPG for smartphones, the same company that produced popular game series such as iruna online, avabel online and toram online, and many others that have produced more than 50 million downloads and counting. The proud recipient of the “best Google play developer” award and the “app store award”, Asobimo, this time plans to enter the digital content trading market by developing a blockchain-based distributed secondary content platform, allowing users to buy, sell, or share secondary digital content such as comics, music, game elements, etc, and make redistribution of digital content fair to all stakeholders.

Seeing as the abuse of digital content is subject to abuse, Asobimo is reaching out to the blockchain, which has advanced security features to hopefully resolve the issue. Thus, a decentralized security system (DSS) will work in the Asobimo application, allowing the blockchain to handle content management. This way, users can rest easy knowing that their content will not be duplicated, modified, or altered in any way, and that all transactions will be tracked, tracked, and verified.

The Asobimo platform will be unique in the sense that it will allow users to own a license so that they can resell their content if they want to. This is not possible in the current system. Users don’t have licenses for their content, so when the digital service stops working, they lose their content with it. But here in the Asobi market, users will have the power, the means, and the ability to sell their used materials (game items, manga, music, software, videos, Etc.) that they no longer want, for and that, they will earn asobi coins (ABX). Asobi coins, which will serve as the platform’s internal currency, can be used to purchase other digital content on the Asobi market at a much lower price.

This ability to resell digital content and exchange it for crypto coins will be good for several reasons. First, it will create value for second-hand content. Second, it will empower users, hence fueling a motivated and stimulated community. Third, the adoption of cryptocurrencies will allow players to participate in cryptography, thereby increasing their network to a level exceeding even the current number of 10 million active users.
Apparently, it will not only be users (sellers) who will benefit from the asobimo Blockchain platform. Publishers and authors who do not normally profit from the sale of second-hand goods will now be able to share revenue, as the asobimo smart contracts will be programmed to automate the distribution of profits to sellers, publishers and authors. As for Asobimo, it’s a fair game for everyone.
So you’re not excited yet? The Asobimo platform has success all over the world, with its unique and talented team and business built into it, a solid footprint captured by the market and a powerful coin managing its ecosystem. ABX doubles the cost of games, that is, when ABX is $ 5, its cost in games is $ 10. In other words, you can purchase $ 10 worth of games for just $ 5 ABX.

Asobi coin has already reached its $ 5 million soft cap, and this only confirms that it has the confidence of investors. DB will soon start the main stage of token sales! I advise you to save money for the purchase of ABX tokens. ICO will end on September 30 or while all funds will be collected!


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Author: FaysalBT
