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Fran-Kee Brown
Fran-Kee Brown

12 Followers

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Mar 1

New Enemy Type

Okay so last article I talked about the new enemy movement I had set up. Let’s take a look at this new enemy type and his attack pattern. With our new enemy he will shoot out a plasma laser every 4 to 6 seconds. …

Unity Development

3 min read

New Enemy Type
New Enemy Type
Unity Development

3 min read


Mar 1

New Enemy Movement

Hey guys! Today’s article is all about getting enemies moving around in a new way. I decided that with this it was time to make a new enemy. I wanted to give this enemy some unique movement and a unique weapon ability. Figured I would make this enemy just a…

Game Development

3 min read

New Enemy Movement
New Enemy Movement
Game Development

3 min read


Feb 27

Calling All Power Ups

Okay so my last two post I was giving power to the enemies…. Time to give power back to the players. While this fun little skill is something that I am just doing for fun; I will not be using this in an actual game. When there are a multitude…

Unity2d

2 min read

Calling All Power Ups
Calling All Power Ups
Unity2d

2 min read


Feb 27

Enemies on the Attack

Okay so here’s the deal! Our enemies don’t want to give you the chance to get the upper hand. The enemies are getting smarter. In this post we will be looking at making it so that our enemies attack our players pick up which will remove the players advantage. I…

Unity Game Development

3 min read

Enemies on the Attack
Enemies on the Attack
Unity Game Development

3 min read


Feb 27

Negative Power Ups

Today I wanted to focus on making sure that the players had to put more thought into what item they are picking up.

Game Development

2 min read

Negative Power Ups
Negative Power Ups
Game Development

2 min read


Feb 18

Pause Screen

Today was all about slowing things down! I decided to work on something a little easy. This will be a two part post. First I am going to show you how to set up a pause screen. …

Unity3d

3 min read

Pause Screen
Pause Screen
Unity3d

3 min read


Feb 14

New Enemy Alert

Today I felt like it was time for a new enemy! This thought helped with the creation of our new enemy the slime. For this enemy I wanted to keep it somewhat basic; however, give the player a reason to always keep moving. When the slime is close you better…

Unity3d

4 min read

New Enemy Alert
New Enemy Alert
Unity3d

4 min read


Feb 14

Enemy Shields

Okay so today I was thinking, it’s not fair that I am the only one that has shields. To make the game more interesting I thought it would be cool to give the enemies shields as well. For this new feature that I added I wanted to make sure that…

Game Development

3 min read

Enemy Shields
Enemy Shields
Game Development

3 min read


Feb 11

Balanced Spawning

Today we are working on balancing out the spawning of our game. At the current moment I have a total of 3 spawn routines. I wanted to create a rarity system for my game; as well as minimize the amount of spawns routine’s that I am using. …

Unity3d

4 min read

Balanced Spawning
Balanced Spawning
Unity3d

4 min read


Feb 9

Fixing Up Ammo Display

As I was working on my game today a thought came to my mind. At the moment players don’t know what the maximum amount of ammo they can have at a given time is. To give the player a better sense for how they should use their ammo I decided to make one change to my code. This was the original code: The new code:

C Sharp Programming

1 min read

Fixing Up Ammo Display
Fixing Up Ammo Display
C Sharp Programming

1 min read

Fran-Kee Brown

Fran-Kee Brown

12 Followers

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