Francesco CrovettoinGoogle Play Apps & GamesBest practices for launching a sequel to your mobile gameAdvice from 3 leading game studios on navigating the challenges of launching a sequelSep 30, 2021Sep 30, 2021
Francesco CrovettoinGoogle Play Apps & GamesPre-launch testing for mobile games: tools and best practices on Google PlayA guide to Google Play’s pre-launch toolsOct 9, 2020Oct 9, 2020
Francesco CrovettoinGoogle Play Apps & GamesHow to localize games for Japan and South KoreaLearn how Wooga localized their mobile puzzle game ‘June’s Journey’ for Japan and South Korea and achieved success in these new marketsAug 3, 2020Aug 3, 2020
Francesco CrovettoinGoogle Play Apps & Games6 tips to launch your app or game in GermanyHow to grow your app and games business in GermanyMay 1, 20203May 1, 20203
Francesco CrovettoinGoogle Play Apps & Games5 tips to launch your app or game in the UKDiscover best practices and app localisation strategies to reach more users in the United Kingdom.Mar 27, 20202Mar 27, 20202
Francesco CrovettoinGoogle Play Apps & GamesDiscover insights to find success for apps and games in France6 best practice tips to reach more mobile users in FranceMar 4, 20202Mar 4, 20202
Francesco CrovettoinGoogle Play Apps & GamesUnderstand your players better with affinity learningsUse inter- or intra-genre affinity to find unexpected potential in your existing playerbase.Jan 16, 2020Jan 16, 2020