Candy Crush Success Case Study | Marketing + Psychology = Success

Other Games will come and go, but Candy Crush goes on forever. Launched in 2012, Candy Crush reported a total of 409 million active users at the end of June 2016. The free mobile video game with no advertisements and whose 70% of the people on the last level haven’t even paid anything, still earns a daily revenue of $405,708. Success of Candy Crush can be credited to the usage of exceptionally well defined marketing and psychological strategies by the developers to make the game addictive.

How a candy matching game with not so complex graphics and music can be the only game to reach number 1 spot on google play, Apple App store, and Facebook at the same time?

The success of candy crush is a result of great mixture of marketing and psychological strategies. This use of psychological marketing has led to a candy crush addiction among its users and more money to the developers.

Marketing Strategies which led to the success of Candy Crush Saga

Free Game

Just like other freemium apps, Candy crush can be downloaded and played free of cost. People are never forced to pay a penny to play the game. It has been designed in a way that free users too can finish the game but with certain restrictions like limited lives and moves. There are only in app purchases for extra lives and moves. This free model worked really well for Kings as the users got time to try and to get addicted. This addiction led to more, recurring, and long lasting income.

Simple

The Game is really simple to play. Users just have to switch adjacent candies to form rows or columns of three of the same color, which get disappeared from the board. Fulfilling certain tasks will promote them to the next level.

This ‘simple’ game isn’t that ‘easy’ though. The difficulty level increases as you move ahead and due to the limited lives provided, users generate a want to play more.

Pay to Play More

Candy Crush is primarily monetized through the in app purchases. Users get a set amount of lives (5 lives) and moves to complete a level, exhausting which they have to buy extra lives/moves through the in app purchases. They can also opt for in app purchases to start new episodes.

These purchases can be substituted by sending requests to Facebook friends and hence users are not forced to pay at any stage.

Since the friends have to accept the request for the user to move ahead, it takes a lot of time. Hence, users prefer in app purchases to feed their addiction.

The in app purchase cost is kept very less and an average user have paid around $25 dollar. It’s the number of users that did miracles for the company.

Facebook

It all started with requests on Facebook.

One of the best strategies devised by Candy Crush Saga was the requests on Facebook. A user is asked to either pay or to send requests to their Facebook Friends to get extra lives / moves or to move on to a next episode. Facebook, with over 1.5 billion users, is a perfect platform to engage and gain more users for the application. It became the primary source of new users for the game in its initial stages.

Target Group

Users of candy crush aren’t limited to any specific demographics. Candy Crush is played by users of all age groups, belonging to all ethnicity/religions, and in all the 7 continents.

Fun Fact — The game is actually targeted to women aged women aged 25–45.

Social

Gamers can see and compare their progress with their friends and family members. This social motivation has made many users shed their money to compete and win against them. Reaching on a high level on Candy Crush is something to be proud of, you don’t reach there easily. The social factor became a good strategy to earn more as people like to show off to people they know.

Quality

One of the most important factor behind the success of the game is its quality. Candy Crush, which looks a bit like bejewelled, used great graphics mixed with soothing music and most importantly — no glitches. The game maintained top quality by not including advertisements and having full control in the hands of the developers.

Positioning

It takes hardly 2–5 minutes to complete a turn on Candy Crush. This has helped the Brand position itself as a pass time and not just a fun mobile video game.

Number of Levels

There are currently more than 2000 levels in candy crush. Game become more difficult as the user levels up. It is certain, in this game of luck, that the user might get stuck in one or more of the levels. More challenging the levels are, more is the probability of user paying to get it cleared.

But Kings had to keep the difficulty moderate as many difficult levels might lead to users abandoning the game.

Use of Analytics

Candy Crush made good use of analytics to find out what makes their users to play more and what is stopping them. Level 65 was considered as one of the most difficult level and stopped users from playing ahead. This level was soon removed to make users stick and go deep in the game.

Other Marketing Strategies

Word of Mouth Marketing has been one of the biggest strategies behind the spread of this game worldwide. Candy Crush has also used influencer marketing and other strategies like cross promotions, TV advertisements, etc. to market its brand.

Psychological Strategies which led to the success of Candy Crush Saga

The main reason behind such vast appeal of Candy Crush Saga is the clever use of –

Candies

While jewels are considered to be feminine, candies are liked by everyone. Usage of candies

Colors

Candy Crush is a mixture of every color. Hence the game can be considered gender neutral and

Words

Use of words like delicious, sweet, etc. give short term motivation to the user and makes him play more.

Less lives

Majority of the candy crush game players haven’t paid a penny for extra moves. As a result, they get 5 lives to play and gets one extra life after every half an hour. Hence, they can’t play the game as much as you want in one sitting. This not getting enough of the game creates a desire to get more and this curiosity leads to addiction.

This strategy of limited lives is to counter a phenomenon called “hedonic adaptation” which refers to the fact that humans get used to nice things over time until they no longer anywhere near as pleasurable. Hence, people stick to this game for a long time without getting bored.

Game of luck (just like slot machines)

One of the major reasons people stick to Candy Crush is because of its unpredictability. Candy Crush cannot be conquered with a set of certain skills. Just like gambling, Candy Crush totally depends on luck. The arrangement of candies are totally random and no one can predict the result based on few moves.

Psychology of gambling addiction can be applied to Candy Crush addiction as well.

Handy

The game can be played with one hand, doesn’t require an active internet connection (on smartphones) and doesn’t take much time to exhaust a life / level up. Hence, it can be played anytime and anywhere.

Fun Fact — Candy Crush has been played on Antarctica as well.

Never Ending

Candy Crush has released many new levels even after the previous levels being completed by the users. This has helped them in retaining users which would have otherwise deleted the game after completing all the levels.

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Originally published at www.feedough.com on October 19, 2016.