Frederick HendersoninMedia EthnographyMemes, how to provide a general message and humorA meme is generally an idea that spreads across the internet through images, videos, audio, etc., anything that becomes popular. A macro…Jul 7, 2017Jul 7, 2017
Frederick HendersoninMedia EthnographyHow a disaster is regarded in an online communityGiovanna Plowman, “Tampon Girl” is noted for her original upload of eating a tampon on her Facebook profile, though it was re-uploaded to…Jul 1, 2017Jul 1, 2017
Frederick HendersoninMedia EthnographyHow trolls flourish in tragedies captured by mediaIn a news article of a Bronx-Lebanon Hospital shooting, Dr. Henry Bello is noted for shooting seven people (one woman killed, six injured)…Jul 1, 2017Jul 1, 2017
Frederick HendersoninMedia EthnographyWhy people online are jerks, mainly League playersWhitney Phillips describes trolling as a mask, in a sense that one does it for the sake of entertainment and for the “lulz” (Phillips 2016…Jun 29, 20171Jun 29, 20171
Frederick HendersoninMedia EthnographyThe real taking course in the virtual, Gaia OnlineBoellstorff captures the virtual community of Second Life as a social meeting grounds in which users can create and distribute content…Jun 29, 2017Jun 29, 2017
Frederick HendersoninMedia EthnographyHow do IMVU users make money creating content?“Creationist capitalism” is a mode of capitalism in which labor is understood in terms of creativity, where production is understood as…Jun 29, 2017Jun 29, 2017
Frederick HendersoninMedia EthnographyOne that took part in the virtual community, the struggles of Perfect World“Personhood” is defined as the quality or condition of being an individual person (Google). Boellstorff ties in one’s identity in the…Jun 29, 2017Jun 29, 2017
Frederick HendersoninMedia EthnographyThe right way to capture “cinematic imagination” with a montageIn short, “cinematic imagination” is an approach that plays out when a filmmaker records images and sounds and edits a film. It also…Jun 29, 20174Jun 29, 20174
Frederick HendersoninMedia EthnographyThe Yu-Gi-Oh! market, how do prices change so quickly!?Yu-Gi-Oh! is a Trading Card Game developed and launched by Konami in 1998. While many players play for fun, others enjoy the competitive…Jun 29, 2017Jun 29, 2017
Frederick HendersoninMedia EthnographyWhat does one observe at the UMBC Library?For my experiment, I decided to visit the UMBC Library around noon and observe the digital space on the first floor. My first thought had…Jun 23, 20171Jun 23, 20171