Improving the quality of your C# scripts in Unity can make them integrate better with the editor, improve their readability and make them more maintainable. I’ve put together a list of techniques to use when writing Unity scripts that will improve the quality of your code.

Tl;dr: Use [SerializeField], use enums, use [Header] and [Tooltip], use the context field in Debug calls, use /// comments

1. Limit variable access by using [SerializeField] instead of public fields

Exposing variables to the inspector is very useful, but oftentimes these variables should be exposed to the inspector and to nowhere else. What happens when a field is marked public is that it becomes editable…

float_oat

Software developer, game designer, musician. floatoat.thomasnakagawa.com

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