Felix HeibeckPrototyping Product ExperiencesHow we use low-fidelity experience prototyping for early stage interdisciplinary explorations across digital and physical.Feb 15, 20232Feb 15, 20232
Felix HeibeckinA View from AboveSustainable User ExperienceDesigning products that engage consumers as participants in sustainable practices.Aug 20, 2019Aug 20, 2019
Felix HeibeckinA View from AboveDesigning consumer electronics in the Anthropocene. An Exploration.Going beyond ‘user-centered’ design towards embracing sustainability as a core design value.Jul 23, 2019Jul 23, 2019
Felix HeibeckinA View from AboveExploratory Prototyping in Product DesignPrototyping for innovation in early product design stages — or: how we learned to love shitty prototypes.Oct 15, 20184Oct 15, 20184
Felix HeibeckinTEAGUE LabsNintendo Power Glove for VRThe Power Glove was Nintendo’s first foray into motion-controlled gaming. But the product produced by Mattel was ahead of its time; gaming…Oct 3, 20171Oct 3, 20171
Felix HeibeckinTEAGUE LabsPrototyping Car UX in VRWe have been working on connected and autonomous car projects at TEAGUE for a while now. We have found it to be indispensable to use…Mar 13, 20172Mar 13, 20172
Felix HeibeckinTEAGUE LabsGoogly Eyes for VR MasksThis is a Teague Labs post. For an interactive version of the article, view the original article.Feb 24, 2017Feb 24, 2017
Felix HeibeckinTEAGUE LabsA modular light bulb designed for graceful obsolescence.Light bulbs have been the first significant step many people and companies have taken into the connected home. Moving forward, connected…Jan 10, 20172Jan 10, 20172