
learning aspects
How will the learning be facilitated?
- Info Points
- Newspaper
- Feedback from clients
How will the learning goals and objectives be communicated?
- Feedback from clients
- recommendation of clients → more clients
- money
- jewels
- experience points
Sequencing of learning
- different levels
- more experience points for the next level
- money for experience points → you just earn money if you have satisfied clients → more clients be needed to expand
- different challenges for experience points and jewels
- improve healthy food knowledge in seminars, guides and newspaper
- more fitness items → more space m2
- more clients → the gamer has to be faster → risk of more unsatisfied clients
- more difficult challenges in fitness items and food advices
feedback and awarding
- the clients give the feedback → if they are satisfied they will come again and take friends with them (recommendation)
- you can earn experience points and jewels if you challenge an aim
Is the learning adapted to the individual skills of the player, etc.
- No, every player starts at the same level → if you have more knowledge you will level up faster