jam to day


learning aspects



How will the learning be facilitated?

  • Info Points
  • Newspaper
  • Feedback from clients

How will the learning goals and objectives be communicated?

  • Feedback from clients
  • recommendation of clients → more clients
  • money
  • jewels
  • experience points

Sequencing of learning

  • different levels
  • more experience points for the next level
  • money for experience points → you just earn money if you have satisfied clients → more clients be needed to expand
  • different challenges for experience points and jewels
  • improve healthy food knowledge in seminars, guides and newspaper
  • more fitness items → more space m2
  • more clients → the gamer has to be faster → risk of more unsatisfied clients
  • more difficult challenges in fitness items and food advices

feedback and awarding

  • the clients give the feedback → if they are satisfied they will come again and take friends with them (recommendation)
  • you can earn experience points and jewels if you challenge an aim

Is the learning adapted to the individual skills of the player, etc.

  • No, every player starts at the same level → if you have more knowledge you will level up faster