The Pill versus the Bomb: What Digital Technologists Need to Know About Power
Tom Steinberg

I *think* this might be the same as my recent blog post “Don’t play the game, mutate the board” more than was at first apparent to me.

There I’m basically upset that Wardley maps encourage me to think about making bomb-like technology at best, when really I want to make pill-like technology.

What are the mapping structures that do this?

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