Frame Generation is The True Game Changer

Frame Paced
5 min readMay 8, 2023

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Watch The Video Here — https://youtu.be/U7fK7kFfhdM

Whenever a new GPU is about to be revealed to the world, I start imagining how much more powerful it’s gonna be over the previous generation, and these days, I get really excited about how DLSS is gonna advance. And with each new NVIDIA GPU release, I expect to see improvements with DLSS. Before NVIDIA’s 4000 series cards were revealed, I was imagining what the next stage of it would be like. I was even joking with my brother, telling him that DLSS 3 isn’t gonna be about resolution, it’s gonna be about frame rates and stuff. I remember joking, and saying that it’s is gonna just magically give you like 60 more fps or whatever. And then NVIDIA straight up introduced DLSS 3… My mind was blown!

Frame Generation has quickly become one of my favorite gaming tech things of all time. The crazy thing is, I have been dreaming about a feature like this for years. Something that you just turn on and get like 60 percent more performance or somethin, it’s an insane feature, and for a guy like me who spends most of his gaming time playing single-player, story-driven games at 4K on the PC, it’s a must to have DLSS 3 these days. I mean, we’re able to play Cyberpunk with the graphics maxed all the way out and freakin path tracing at high resolutions getting over 100 fps with butter smooth frame pacing, it’s truly mind-blowing to me.

I’m gonna go on a little tangent for a second, I named my channel “Frame Paced” because over the past few years, I noticed that it’s not really about the frame rate for me anymore, of course it matters but I game with a monstrously powerful PC, so I’m always getting far above 60 fps at high resolutions these days. For me, it’s really about the “frame pacing”, I absolutely must have smooth frame times to be able to enjoy games.

To be honest, I didn’t even know what frame pacing or frame times were until Alex Battaglia from Digital Foundry started talking about it. And once he revealed shader compilation stutter to me… it ruined me. Once you see stutters and you understand what’s going on, you can’t unsee them. I have become super hyper-ultra-sensitive to stutters and whenever I see them, I go on a rampage trying to snuff them out. And as far as I know, you can’t do a thing about it on your side to resolve shader stutter. It’s up to the developer to be competent enough to implement shader compilation that actually works. The same goes for poor CPU utilization, it’s up to the devs to sort it out. But I do find that setting a frame limit in Riva Tuner can help quite tremendously.

But alright, let’s get back on track and talk about that good ole Frame Generation because if I keep talking about stutter, I’m gonna lose my mind… Not joking… I remember when I first experienced DLSS 3, it was in Spider-Man Remastered, I was blown away, I just could not believe how smooth the motion was on my screen playing at full fat 4K without any resolution upscaling getting a locked, or at least what felt like a locked 120fps with the graphics cranked all the way up including ray tracing.

I could not believe how good it felt as well because before DLSS 3 became available to everyone, only the press and tech-tubers were able to use it and they didn’t make it sound that great. They talked about the input lag and how 60 fps looked like 60 fps, but felt like 30 fps and stuff, and they pointed out the artifacts that appear by slowing down gameplay footage and zooming in on the warbly stuff that happens when the A-I inserts artificial frames into the scene. So as cool as it looked to me in the Cyberpunk videos, they weren’t making it sound as awesome as it truly is to me. But when I finally got my hands on it, oh boy, I was pleasantly surprised by how well DLSS 3 performed. The improved performance gains were IMMENSE and I could barely feel the input delay. Heck in, Atomic Heart, I couldn’t feel it at all. I’m not saying it doesn’t exist, it just hasn’t been a problem for me… like at all. Oh and another thing, I know that frame generated frames are… “fake frames” but man… Gaming… is fake… ya know? Like everything we’re seeing on the screen is done with a massive amount of trickery. Now I know what they mean by calling those A-I-generated frames fake. I get it completely. But if fake frames look and feel this good… you can lie to me all you want!

And ya know, frame generation really has me extremely excited for the future of consoles. Man, imagine the PS6, or the XBOX whatever having it? Don’t get me started on the next Nintendo console either. My goodness… Nintendo is so good at doing a lot with a little. I can only dream of what they would do with DLSS technology in their hands. Just give me a Super Nintendo Switch with a 1440p, 8-inch OLED screen with HDR and VRR and I’m set… Ok, I’d settle for a 1080p screen… I know I’m probably asking for way too much but c’mon man, you know I’m right. Anyways, I feel like Frame Generation on consoles is a NECESSARY thing. So yeah, Frame Generation, an absolute dream come true for me. And, that’s all I really have to say about it. If you liked it, go ahead and subscribe, I like to do little quick talks about gaming stuff so if this is your sort of thing, there’s more to come from me. Have an awesome day and I’ll see you in the next one.

Watch the video form of this article up here — https://youtu.be/U7fK7kFfhdMhttps://youtu.be/U7fK7kFfhdM

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