Frank Bailey JrDay 38: Understanding Camera Decisions and Switching ViewsObjective: To discuss the use of camera angles and provide an example of switching viewsJun 19, 2023Jun 19, 2023
Frank Bailey JrDay 37: Virtual Camera AimObjective: To help Unity Developers understand what Cinemachine’s Virtual Camera is and how to use itApr 3, 2023Apr 3, 2023
Frank Bailey JrDay 36: Introducing Cinemachine and Timeline! Um.. what are they?Objective: To help Unity game developers understand what Cinemachine and TimelinesMar 4, 2023Mar 4, 2023
Frank Bailey JrDay 28: Gotta get out of here! Escape!Objective: How to ESCape out of your gameFeb 3, 2023Feb 3, 2023
Frank Bailey JrDay 27: It’s showtime!Objective: To demonstrate how to build and export a game for web hostingFeb 2, 2023Feb 2, 2023
Frank Bailey JrDay 26: If you build it, they will come…Objective: Demonstrate how to Build and Test a Game in UnityJan 31, 2023Jan 31, 2023
Frank Bailey JrDay 25: Beep! Bop! Boop!Objective: Demonstrate how to play sound effects in UnityJan 29, 2023Jan 29, 2023
Frank Bailey JrDay 24: Can you hear me now? Immersion and soundObjective: To discuss the importance of how immersion starts with sound and demonstrate how to add music to your gameJan 28, 2023Jan 28, 2023
Frank Bailey JrDay 23: Plus Ultra! Time to bring your game to the next level!Objective: Discuss the different Post-Processing options and walk through making improving your game to AAA statusJan 27, 2023Jan 27, 2023
Frank Bailey JrDay 22: Love it! But it’s missing something…Objective: Discuss Post Processing and how to use it in UnityJan 26, 2023Jan 26, 2023