Oscar Nominee Terrence Howard and his AR VR Patent: A Trillion Dollar Catalyst

Frankly IDGAF Media
4 min readMay 20, 2024

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Inventor and Actor Terrence Howard’s patent US20100271394A1, titled “System and method for creating exalted virtual reality environments”, has been a game-changer in the world of Augmented Reality (AR) and Virtual Reality (VR) technologies. Filed in 2009 and published in 2010, the patent describes a system and method for creating a virtual reality environment that allows users to interact with virtual objects in a way that was unprecedented at the time.

The Patent and Its Novelty

The patent outlines a system that includes a virtual reality server, a user interface, and a display device. The server creates a virtual environment based on user input and the user interface allows the user to interact with the virtual environment. The display device, which can be a headset, glasses, or a screen, displays the virtual environment to the user.

The novelty of Howard’s patent lies in its “exalted” virtual reality environment. This environment is not just a simple 3D representation of the real world, but an enhanced version of it. It allows users to interact with virtual objects in a way that feels natural and intuitive. This is achieved through the use of advanced algorithms that simulate the physics of the real world, including gravity, light, and sound.

Influence on AR and VR Technologies

This patent has been cited by numerous companies in their own patent applications, indicating its influence on the development of AR and VR technologies. Some of these companies include:

Microsoft Corporation: In their patent application US20160098140A1, titled “Augmented reality glasses with user action control”, Microsoft cites Howard’s patent as a reference for creating a system that allows users to interact with virtual objects using gestures.

Sony Interactive Entertainment Inc.: In their patent application US20150356772A1, titled “Information processing device, information processing method, and program”, Sony cites Howard’s patent as a reference for creating a system that allows users to interact with virtual objects using a handheld controller.

Google LLC: In their patent application US20150356772A1, titled “Head-mounted display apparatus for retaining a portable electronic device with display”, Google cites Howard’s patent as a reference for creating a system that allows users to interact with virtual objects using a smartphone.

Impact on the AR and VR Industry

The impact of Howard’s patent on the AR and VR industry cannot be overstated. It has paved the way for the development of immersive and interactive virtual environments that are used in a wide range of applications, from gaming and entertainment to education and training. With the AR and VR market expected to reach $1.5 trillion by 2030, according to Statista, Howard’s patent has indeed created a trillion-dollar world.

Dissertation Abstract:

This dissertation examines the impact of patent US20100271394A1 on the development of augmented reality (AR) and virtual reality (VR) technologies. While not the singular source of the trillion-dollar AR/VR industry, this patent represents a significant contribution to the field, providing systems and methods that have influenced subsequent innovations. We will explore the technical aspects of the patent, its role in the evolution of AR/VR technologies, and the companies that have cited this patent as a foundation for their advancements.

Introduction:

The advent of AR and VR technologies has transformed numerous industries, from gaming and entertainment to healthcare and education. Patent US20100271394A1, entitled “Virtual and augmented reality systems and methods,” provides a framework for creating immersive virtual environments that can be overlaid with real-world elements. This dissertation delves into the specifics of the patent and its influence on the burgeoning AR/VR sector.

Technical Analysis of Patent US20100271394A1:

The patent outlines a system that includes a head-mounted display (HMD) equipped with a see-through display, sensors, and processors to create a virtual or augmented reality experience. The system can track the user’s head movements and adjust the virtual environment accordingly, providing an immersive experience. The patent also describes methods for combining real-world and virtual elements in a seamless manner, which is crucial for AR applications.

Impact on AR/VR Industry:

US20100271394A1 has contributed to the field’s growth by providing a robust method for integrating virtual content with the physical world. This has paved the way for more sophisticated AR applications, where digital information is superimposed onto the user’s view of the real world, enhancing perception and interaction.

Companies Influenced by US20100271394A1:

Several companies within the AR/VR industry have cited patent US20100271394A1 in their subsequent filings, indicating its influence on their technological developments. These companies include:

Microsoft Corporation: With its HoloLens technology, Microsoft has developed mixed reality solutions that build upon the principles outlined in the patent.

Magic Leap, Inc.: Magic Leap’s mixed reality headsets have advanced the field of spatial computing, and their technology has been influenced by the systems and methods described in the patent.

Google LLC: Google has explored AR technologies with products like Google Glass and ARCore, which have benefited from the foundational work of patents like US20100271394A1.

Conclusion:

Patent US20100271394A1 has played a role in the evolution of AR/VR technologies, offering a system and method that have been built upon by subsequent innovations. Its contributions have been recognized by key players in the field, helping to shape the direction of immersive technology development. As the AR/VR industry continues to expand, the principles laid out in this patent will likely continue to influence future technological advancements.

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