One of the big attractions of using VR for conferencing is that it allows people to use some of the same communication cues they use in face to face settings. Not only can they speak to one another, but users have virtual bodies that allow them to turn to face each other, shake hands, and make a rich range of non-verbal communication gestures. Finally they can interact with virtual environment around them, such as pointing to and talking about objects in the space, or playing games together. Rec Room players can play table tennis, while people in Facebook Spaces can sketch together in 3D. This means that there can be a much higher degree of Social Presence than in traditional audio or video conferencing.