Designs that Resonates a Feedback to Users

Disney Store at Oxford Street, London

Designs that resonates a feedback to users: thinking designs through toys and native app vs web-based app.

Toys in Disney Store

There’s one giant Disney shop at Oxford Street. The toys inside got me thinking why kids love toys that much like we love electronics. When I was a kid, Pokemon related games are my favourite, but the kids now are different. App developers and giant tech company work closely to create different devices and softwares to teach kids all kind of things. However, the most saddening part is when kids are addicted to the device, not the initiative of learning.

Try Me! Label on Iron Man’s toy hand.

So let’s increase the scope of “addictive” toys and games. Most of these electronics are smart enough to provide “feedback” such as exciting games with responsive buttons that changes colour when you press on the screen, or playing a sound when a button is pressed on a toy. We love responsive designs. We prefer using an native app over a web-based app because native app offers smoother UI control and crisp animations while navigating through buttons and forms (compare to web app that sometimes lags and doesn’t indicate loading progress after button is clicked). The haptic feedback also levitate the using experience of devices such as vibrate when screen touched.

Companies are rolling out so much toys that are able to let kid interact with toys such as ironman’s glove that lights up when certain button pressed, or Elsa doll that speaks when it’s tummy is pressed.

Toy companies want to make toys as companions to kid, not just a basic toy.

In short word, design designs that provides feedback to users. I’ve just updated my Mac to OS Sierra now I have Siri in my laptop and now I talking to my laptop it just made me feel alive.

Post originally from Jackdahorse|Blog